-43%Citadel: Forged with Fire
8.54 $

From the creative minds behind the acclaimed Ultima Underworld® , System Shock and Thief series, in Underworld Ascendant® , Paul Neurath and Warren Spector's OtherSide Entertainment challenges you to think creatively in an interactive sandbox environment. You are summoned by a mysterious figure to The Stygian Abyss, a dangerous and constantly evolving dungeon world imperiled by the looming threat of the beast Typhon.
Read moreFrom the creative minds behind the acclaimed Ultima Underworld®, System Shock and Thief series, in Underworld Ascendant®, Paul Neurath and Warren Spector's OtherSide Entertainment challenges you to think creatively in an interactive sandbox environment.
You are summoned by a mysterious figure to The Stygian Abyss, a dangerous and constantly evolving dungeon world imperiled by the looming threat of the beast Typhon. To save this world, and yours – you must overcome complex challenges, uncover lost secrets and gain favor with factions to maximize your knowledge and strength. Utilize your environment to stack the odds in your favor. Devise the ideal plan to overcome the challenges you face or dive in and think on your feet.
Each decision holds great opportunity and grave consequence. What you leave behind will be engraved on the lives of others. Assuming you survive…
KEY FEATURES:
A DEEPLY IMMERSIVE WORLD
Enter a fully-realized dungeon realm, from the village of Marcaul to the Vault of Nyx and seven other large-scale levels to explore, each comprising a labyrinthine assembly of rooms, passages, halls and ruins connecting massive cavern complexes. Interact with useful flora and physics-based traps. Encounter fantastic creatures like Lizard Men, opportunistic Outcasts, and fearsome Mind Cripplers – all with unique abilities that can be used to your advantage.
A HERO TO CALL YOUR OWN
Tailor your skillset by combining more than 75 skills from three different archetypes (Combat, Stealth, Magic) that you can mix and match to develop a unique hero who is truly your own. Craft over a hundred different types of spells using the runic spell crafting system. The game sets the challenge, the solution is up to you.
CONSTANTLY EVOLVING UNDERWORLD
Become embroiled in an epic plot, as rival factions vie for dominance in struggles that ebb and flow across the realm. The decisions you make have consequences on events and the world around you. Unique challenges, dynamic enemy spawning, variable Outcast-built structures and a degrading world state that varies enemy population provide a dynamic world to play through in many different ways.
EMERGENT QUESTS
Set out on more than 70 quests and numerous Side Bounties that reward you for avoiding detection, going unarmed and more, providing many opportunities to explore, replay and test unlimited strategies and playstyles.
UNIQUE REWARDS SYSTEM
Earn rewards and unlock skills through resourceful, unboxed gameplay and ingenious performance. Solve challenges in unique ways and push yourself to experiment.
Don't waste your money. Some would have you believe that patches applied to this game have made it playable since launch, and it certainly seemed so for the first few levels, I was having fun. Then the problems started
Starts with a lot of promising immersive sim stuff and then none of it comes together. - Stoopid AI that is sometimes also broken or hyper-aware of the player, and never a threat unless you decide to actually fight it -
Six years old and still pre-Alpha at best. I'm sorry, like so many I wanted to like this and wanted to support a new entry in the Ultima: Underworld series but jfc, everything looks and feels so bad to play. Something
This game is surreal to play. Literally every system is at odds with each other. That's genuinely impressive. Am I supposed to explore? Or am I supposed to manically run through every level scrounging for food because
I don't know what happened in development, but somehow the people behind Ultima Underworld, Thief, and System Shock made a really crap game. It tries to bring back some of that open-ended gameplay, but it's dragged down
I just finished the game to completion tonight...and don't fully understand the intense negativity surrounding this game. I do see that there was a lot of backing and promises that went unkept, so in that regard I can