-78%Total War: Warhammer III
13.12 $

This pack introduces the Changeling, a new Legendary Lord for Tzeentch, usable in both Realm of Chaos and Immortal Empires campaigns, as well as new units, characters, and regiments of renown. • Enact malign schemes and trickery with the Changeling of Tzeentch.
Read moreThis pack introduces the Changeling, a new Legendary Lord for Tzeentch, usable in both Realm of Chaos and Immortal Empires campaigns, as well as new units, characters, and regiments of renown.
• Enact malign schemes and trickery with the Changeling of Tzeentch.
• Scatter magical spells far and wide with the Blue Scribes of Tzeentch; a new Legendary Hero.
• Expand your roster with 5 additional nits, and enhance your troops with 3 new Regiments of Renown, including the Chaos Lord of Tzeentch, Tzaangors, Changebringers, and the Mutalith Vortex Beast.

I make my home in the darkest pits of your soul. In the shadows, I bide my time.
As the shape-shifting agent of misrule, the Changeling embodies the Changer of Ways’ most deceiving and manipulative tendencies. Able to take the form of any legendary character from the noble to the fearsome, none, save perhaps Tzeentch himself, know the Changeling's true form. His trickery may even deceive the Dark Gods themselves, able to mirror foes, create false allies, and disrupt empires from within, with only one truth becoming clear long after he’s enacted his handiwork.
The perplexing prankster of the known world, the Changeling of Tzeentch, was here.
As a spellcasting shapeshifter bolstering the Lore of Tzeentch, the Changeling can adopt the form of any lord he faces, making his battle efficiency grow stronger as your enemy tries to do the same. When not fighting directly, he lingers in the shadows, stalking his prey, and waiting for the optimal time to strike.
Trust no one.
The Changeling’s inscrutable and deceiving nature is the perfect recipe for schemes and trickery. For the Changeling, the world is divided into Theatres; segmented regions that contain Schemes, both minor and pivotal. Fuelled by an unending legion of tricksy cultists, to achieve his goals he must first break a Theatre down through smaller, cheekier Schemes by constructing buildings, stealing identities, and instigating tensions amongst otherwise civilized populations, culminating in a Grand Scheme and an epic battle for supremacy, rife with bountiful rewards along the way.
Gold, Grimoires, and Rifts aplenty.
With enough Grand Schemes carried out, the Changeling’s final purpose is within reach: conducting the Ultimate Scheme for campaign victory.
This troublesome Legendary Hero, the Blue Scribes, ride atop their Disc of Tzeentch, scribbling on parchment as they go, and are capable of spewing all manner of spells across the battlefield by verbalising their scrolls. If only they knew what those words meant...

CONTENT OVERVIEW
• 1 Legendary Lord
• 1 Legendary Hero
• 1 Lord
• 1 Hero
• 5 Battle Units
• 3 Regiments of Renown
• New gameplay mechanics and features
• Playable in Immortal Empires and Realms of Chaos
The Changeling offers a really thematic cultist promise, and fails to deliver on it profoundly. While everything is there to make you feel how you are supposed to, it's sort of a placebo effect and once you figure that
8.99 for 1 Lord. 15% of the base games total price for 1 lord.... This insane greed is the NORM for this scum bucket company. ♥♥♥♥ you CREATIVE ASSEMBLY, You Greedy ♥♥♥♥♥ ruined this game. Instead only more wealthy
Wow. They really did try to hide negative reviews? How could they not see this blowing in their face? I mean if CA really is trying to advertise the game, they should realise that most people don't leave reviews and
lame DLC, faction is boring and you cannot lose. AI can't play them, and is also invisible. buy if you want the heroes and units tho, they're good for WoC & Tzeentch.
This is my favorite lord. He is awesome in co-op, you don't take any lands and you can buff your ally so much! If you send the Trickster cultist to Castle Drakenhof, you can be on any continent in 10-15 turns. So your
Unique campaign, a nice change of pace. Can't speak to how it was a launch, now it seems fine. (I do agree with some of the other reviews the AI seems useless at this, especially to play as changeling.) Main annoyance