
The Stone of Madness
- Region: Worldwide

From the studio that brought you the Blasphemous series comes The Stone of Madness : a real-time tactical stealth game set in an 18th-century Spanish Monastery. Located in the Pyrenees, this time-worn Jesuit monastery is home to a madhouse and an inquisitorial prison.
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From the studio that brought you the Blasphemous series comes The Stone of Madness: a real-time tactical stealth game set in an 18th-century Spanish Monastery. Located in the Pyrenees, this time-worn Jesuit monastery is home to a madhouse and an inquisitorial prison. Five prisoners - plagued by cruel punishment, madness, and despair - pool their skills and resources to face their phobias, stave off insanity, uncover the mysteries of the Monastery, and find a way to escape.

Escaping such a well-guarded monastery is no easy task, but Agnes, Leonora, Eduardo, Amelia, and Alfredo are determined to see it through. Alternate control of all five characters and use their unique upgradable skills to cast spells, assassinate targets, distract enemies, stun evil spirits, explore hard-to-reach areas, and more.
Explore your surroundings and combine the characters’ abilities to find clues and tools scattered throughout the monastery. Be careful though, if you’re caught being somewhere you shouldn’t be, the guards will not be kind.

Each playable character possesses a fully realized set of traumas and phobias. To effectively navigate the monastery, you must be mindful of each character's mental health.
Triggering these traits depletes a character’s sanity, ultimately triggering a traumatic event with negative effects such as paranoia, dementia, or bouts of violence; fundamentally changing how the afflicted character is played.

Choose from two full-fledged campaigns to execute, each with its own stories, objectives, special characters, and other surprises.
Time is continuous in The Stone of Madness. Actions have consequences, and players must consider their time of day as they make decisions.
Sneaking, exploring, and gathering materials are all ideal tasks to complete during the day when security guards are easily distracted. But as morning gives way to evening, the paranormal inhabitants of the Monastery will start to reveal themselves; posing a threat to the characters’ sanity.
Nighttime is most wisely spent planning and managing the escape plan. Any player who explores the monastery after curfew will be met with an extra challenge. Security is tighter, and guards will not take kindly to any prisoners wandering about. But sometimes, the risk is worth the reward.

The visuals in The Stone of Madness have been lovingly hand-painted and animated frame by frame, drawing heavy inspiration from 18th-century artist Francisco De Goya.
The game's isometric perspective acts as the perfect showcase for the eye-catching visuals, allowing players to observe every minute detail and feel as if they’re adventuring through a Goya painting brought to life.
WARNING: Game breaking bugs abound! Still! This thing has been out for months and there are still massive issues with things rendering on the wrong layer, mouse inputs clicking the wrong thing, event triggers not firing
While this game is fun, and you receive a reasonable amount of content for the price, there is a lack of polish that turns a stealth based mystery game into an at times frustrating experience. When a game leans on
This is a very fun stealth / strategy tactics game, in the style of Mimimi. I love the setting, and it is quite enjoyable when learn all the intricate details of each area. Having said that, there is a ton of friction
A real gem which offers a unique spin on the usual stealth strategy formula. You may read other reviews bemoaning the lack of manual saving, and at first I agreed with them. However, once you get to grips with the
People need to stop b**ching about having no auto-saving. Just embrace the consequences of your wrong decisions. However there are indeed some annoying bugs like your characters stuck on the map and you have to wait the
The fact this game doesn't have quick saving is what kills it. Most of the time a game glitch (one of the many this game has) leads you to getting punished unfairly making you too frustrated. Perhaps a limited amount of