-77%Star Control: Origins
4.58 $

Ruin Raiders is a turn-based tactical roguelike where you guide squads on a mission to explore an ancient, ever-shifting civilization. Explore ruins, demon-infested depths, and more while upgrading your raiders with unlockable gear before facing bosses that hide in the abyss.
Read moreRuin Raiders is a turn-based tactical roguelike where you guide squads on a mission to explore an ancient, ever-shifting civilization. Explore ruins, demon-infested depths, and more while upgrading your raiders with unlockable gear before facing bosses that hide in the abyss.

Procedurally Generated and Highly Replayable: You never play the same game twice.
Tactical Combat: Manage military squads in turn-based ground battles on a no-return journey.
100+ Items: Unique weapons, grenades & accessories that you can loot, craft and equip.
Enemies & Bosses: Tons of enemies on each floor plus unique bosses along the way.
Strategic Base: Improve & expand your raider's base to achieve powerful upgrades for your characters.
Unlockable Raider Classes & Abilities: Unlock more races & upgrade your race abilities to deepen yourself further into the ruins.
Upgradeable Weapons and Units: Craft your own equipment and level-up your raiders.
TBT roguelike DC + replayability + equipment = Casual XCOM with unique features. Open chests, craft items, unlock raiders and buildings. Yes, you can miss at point blank like XCOM. Raiding time! Follow our curator for
Overall good, but don't expect too much... It's pretty short - beat the game on my second playthrough, after unlocking only one additional race, and now not sure if I'll have the interest to go back through and play
Feels like a very stripped down version of XCOM with quickly slapped on roguelite elements. However, every game with the same basic mechanics (XCOM, Mutant Year Zero: Road to Eden, Gears of War Tactics, etc) has a much
ruin raiders feels like an uninspired x-com. there is base building but its more of a gate to keep you playing than anything. you get 5 buildings one lets characters level to 5, two upgrade what gear and perks quality
A pretty soft recommend, if it's on sale, and if you have already finished various games that do better at the same genre ("I Am Not A Monster" is the one I would recommend the strongest). The leveling system is pretty
One of the worst decisions I've ever seen a roguelite make: "your level is capped by your HQ upgrades. Your characters won't progress until you dump currency into unlocking their ability to level up" Three floors of