
Mashinky
27.29 $

Step into the role of a farm manager and take on the KPI challenges set by TimeTech Corporation. Draw cards in thrilling, fast-paced moments, dodge or harness Time Explosions 💥, and unlock card packs and treasure chests to expand your deck.
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Step into the role of a farm manager and take on the KPI challenges set by TimeTech Corporation.
Draw cards in thrilling, fast-paced moments,
dodge or harness Time Explosions 💥,
and unlock card packs and treasure chests to expand your deck.
Play your cards to earn gold,
and chart your own path with strategic choices.
Along the way, you'll face branching events, harsh years, and even massive world-shaking cataclysms.

You are granted a magical bag filled with countless unique cards, each with its own Time Cost.
Every turn, you must balance a limited Time cap as you draw as many cards as you dare.
😮 One more card?
😏 Another one?
😫 Just one more?
The choice is always yours.
Every decision could be a stroke of brilliance, or the start of a nightmare.
Beware: exceed your Time cap and a Time Explosion 💥 will erupt!
Not all explosions are disasters, though—play the right cards, and you can twist them into opportunities or avoid them entirely 👌 
The game features:
Over 300 unique cards—including spells, plants, animals, buildings, and products.
More than 200 powerful trinkets designed to create combos with different builds or enhance your playstyle.
With so many options, the game offers dozens of distinct strategies, each providing its own unique experience. 
With time as your guiding thread, your journey will challenge you with:
20+ impactful map events filled with meaningful choices.
20+ harsh years that are difficult to overcome but rich in rewards.
10+ massive cataclysms with unique mechanics to test your resilience. 
Open card packs!
Unlock supply crates!
Even try your luck with scratch cards!
Earn gold, new cards, and powerful trinkets—the game offers multiple ways to grow stronger.
Every reward system is designed to create richer experiences and deeper paths for player progression.
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Fun at first but quickly gets boring. Other reviews criticize the lack of synergy between architypes but thats not the issue, It's the energy system. Drawing cards is what costs energy. In essence the game takes away
This game has the worst tutorial I've ever played in over 30 years of gaming. I don't know what my goals are, how to achieve them, what KPI is, this is just a confusing mess.
Fun game, very cute art. Worth it for the art alone. It does it job as a decent mid-tier deckbuilder game and would scratch your itch. My complain is there is only 1-2 archetype for each deck, it gets repetitive fast.
Do you like roguelikes? Do you like deck builders? How about blowing yourself up? Do you like watching numbers get exponentially big the same way idlers get big numbers? Then this is the game for you! The gameplay is
I enjoyed the demo and enjoy the full version even more. The music is nice, the art is great, and It's similar to Slay the Spire while still creating its own twists that make it fun to learn and adapt to. For those who
Rana Card is fun but, fair warning, it's a bit like baby's first deck builder. There are 3 starter decks which each contain 1 or 2 cards that will generate all your income for the first few rounds. After that, you'll