-46%Academia School Simulator
12.87 $

In News Tower, dive into the chaos of 1930s New York in a management tycoon game where you build and manage your own newspaper. From the Great Depression to the brink of World War II every Sunday brings a new deadline, and every article is a strategic decision.
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In News Tower, dive into the chaos of 1930s New York in a management tycoon game where you build and manage your own newspaper.
From the Great Depression to the brink of World War II every Sunday brings a new deadline, and every article is a strategic decision. Between editorial dilemmas, newsroom breakdowns, and political pressure, you’ll shape the future of your newspaper to start your media empire!

Start with a blank floor and shape your newsroom from the ground up. As your newspaper grows, unlock new levels and transform each one into a fully functional hub of journalism. From printing stations and compositing desks to the legal corner for damage control, every workstation is key to keep the presses running.
Smart layout choices: walls, elevators, pneumatic tubes directly impact how efficiently your team works under pressure. And because morale matters too, add coffee machines, posters, and the essential indoor green plant to ensure your employees’ well-being!

Reporters, photographers and janitors without forgetting the unexpendable ads salesperson… Lead a diverse team across 30+ unique job roles each with their own traits, needs, and expertise.
Juggle hunger, focus and logistics to maximize productivity. Unlock dozens of upgrades from gramophone to slot machines, to turn your dingy tower into a prestigious workspace. A happy newsroom is a productive newsroom, especially when Sunday is always just around the corner.

Each week begins with one goal: getting your edition ready for Sunday’s deadline. Assign leads to your reporters, choose your editorial approach, influence public perception through your chosen tone and tags, and compose your newspaper.
Cover key topics like Crime, Politics, or Sports, and refine your story’s angle to match your editorial line. Well-researched articles or eye-grabbing headlines, will you aim for respect or reach?
Every choice impacts your readers’ perception, reactions, and sales. Nail the mix and profits soar or miss the mark and you risk backlash, lawsuits, or courtesy visits from the mob...

Four major factions partake in the city’s power struggle: the Mayor, the Mafia, the Military (in 1.0), and High Society. They’ll push their own agendas and offer shady deals in exchange for cash, influence, exclusive rewards, and vital new connections across the Big Apple. Whose truth will you print, and whose secrets will you bury?
Not everyone is in favor of freedom of the press…

Publish your newspaper across NYC districts, from Harlem to Wall Street. Each borough has its own reader profiles, preferences, and rewards. To grow your subscriber base, tailor stories to local tastes while staying ahead of two aggressive rivals: the Empire Observer and Jersey Beacon. They’ll steal your precious scoops but by targeting the right interests, you can win their audiences and become New York’s most influential publisher.
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The style and presentation of News Tower is great, and there is no doubt that the developer has put a lot of time and effort into polishing that side of it, but the underlying game feels shallow and grindy. Every week
ALL THE NEWS THAT FITS. It’s the history. The journalism, too, (and sports, movies, law and the like) but really the history. Every simulation game reaches a point where the mechanics become rote. The challenge for the
Good game, but some of the flavour could be written for the era as it is supposed to be in, as it feels a bit retroactive (e.g. woudl the Twinkee be celebrated at the time or is it only in retrospect that it is
Great concept, mechanics on point, gradually implements new ones. Choices are important : Cut the line for this article ? Which articles should I put in ? Which district should I focus on ? How to spend my resources ?
Could potentially have been an enjoyable waste of a few hours practicing restrictive budget skills (ie holding myself back from constantly having my expenditures always expanding to fit my income)... ... ...but it turns
One of the best sim games I've ever played. Every time I think I've mastered a system it drops another one on top of me, very excited to see where this goes post 1.0 because it already feels like a very complete game.