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Mouthwashing is a first-person horror game following the dying crew of a shipwrecked space freighter. Who could have known what good ol’ Captain Curly was capable of?
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Mouthwashing is a first-person horror game following the dying crew of a shipwrecked space freighter.
Who could have known what good ol’ Captain Curly was capable of? Guess he thought his crew dying alongside him was only right. But some men can’t even kill themselves properly. Maimed, limbless and unable to speak, but alive, Curly is now at the mercy of the crew he has doomed to a slow death.
Descend into Madness
Follow the lives of the crew as they weather starvation, isolation, and each other. People were never your strong suit anyway.Zero Chance of Rescue
The ship will run out of power within six months. Food rations long before that.Immersive Storytelling
Pay attention to your surroundings.Psychological Scares
Your eyes are lying.Unforgiving Narrative
Hope to die, or for goodness sake, pray that everyone else did.Recommended system requirements
minimum*
- OS *:
- Windows 7 64-bit
- Processor:
- i5-6300HQ
- Memory:
- 8 GB RAM
- Graphics:
- GTX 560
- DirectX:
- Version 11
- Storage:
- 3 GB available space
recommended*
- OS *:
- Windows 7 64-bit
- Processor:
- i5-1135G7
- Memory:
- 16 GB RAM
- Graphics:
- GTX 1050
- DirectX:
- Version 11
- Storage:
- 3 GB available space
User reviews
I don't like how it seems like the "rape" was only really shock-factor and nothing else. Felt like a downgrade from previous games. Barely connected with any of the characters and just felt grossed out entire
While the game has a refreshing theme and smart takes on corporate life as horror, it fails on the simplest objective a horror game should have: it does not scare nor generate discomfort for most of the run. The
One of my more liked horror games. It's got a high level level of surrealness to it, which I love. That goes for the story itself, but also the unique graphics. Sometimes it felt like consuming an edgy art project (in a
I think the story is good but not the level I expected. This game ends up with just another walking simulator or a movie for me. There's no meaningful gameplay at all. You need find an item, walk around or meet someone.
The only thing I liked was the weird transition effect between scenes. The "story" was trite and by the end I just got annoyed whenever there was another scene instead of it just being over. And that says something for
Biggest gripe with this game is that it's way too short. That isn't usually a bad thing in terms of telling an effective story, but a good chunk of the game's content is linear horror sequences, which show to be more




