
Yuppie Psycho
- Region: Worldwide

First day at a new job? What a nightmare!
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All players now have access to the Yuppie Psycho: Executive Edition Update! Which includes new areas, new bosses, and hours of carefully crafted new content to build on the Yuppie Psycho universe.
Join Brian Pasternack, a young man with no future in a dystopian 90s society, on his first day at one of the world’s largest companies, Sintracorp. Uncertain, unprepared, and massively unqualified, will Pasternack have what it takes to shine in Sintracorp’s hierarchy? It all depends on how he performs on his first assignment… and whether he survives it.
During his unconventional employee orientation, Pasternack discovers what his new job really entails: hunting a “witch” whose powers made the success of the corporation possible in the first place, but who now seems to have returned to torment its employees. Brian will meet all kinds of odd characters, escape from terrible creatures, and unravel the hidden secrets of Sintracorp’s dark past.
During Brian's Time at Sintracorp, you will:
Familiarize Yourself with Your Workspace: Use the elevator to discover who’s working and what’s lurking on every floor of Sintracorp.
Learn Office Protocol: Learn when to chat, when to work, and when to cower in terror from otherworldly beings.
Engage in Watercooler Conversation: Investigate your co-workers and discover their sordid, blood-soaked secrets.
Consider your five-year goal: Only you can choose how this story will end, so make your decisions carefully!
Assess health and safety: Use different light methods to light your path and reveal what is breathing in the dark.
Conduct a Rigorous Personal Assessment: Find clues, solve riddles, discover new paths - all without letting the Witch catch you!

You can purchase the Yuppie Psycho OST made by Michael "Garoad" (Composer of VA-11 Hall-A) right on Bandcamp!
The ambiance and design ideas of this game are mind-blowing. The story made me invested from the first minute until the very last. Baroque decay is definitely a studio i'll follow closely, and i'm sure their next game
I love this game, but please devs, fix the awful sequence when you're escaping the witch during the party. I get that the last segment of the game is pretty short and easy but adding an intentionally broken segment to
I really like The Count Lucanor, but I think I like this one a lot more. They’re both amazing games that will scratch that Zelda-esque old-school itch—highly recommend. Looking forward to Baroque’s next game as well.
(SPOILER FREE REVIEW) I've had 100% completion and 40+ hours sunk into this game for a while now so I think it's about time I wrote a review (recorded hours on steam are a bit jank because i played it offline a lot, and
Fantastic little game. I love the humour, the surrealistic imagery, and the way it constantly keeps things engaging despite having no "combat". If I had to complain about something (and I must, for the appearance of
Game feels way deeper than it looks. It has its funny moments, gets horror surprisngly well despite being a pixel game, the puzzles got me thinking and the story made me want to seek answers. Great game.