
Field of Glory: Kingdoms - Rajas and Tribes
- Region: Worldwide

Field of Glory: Kingdoms is the new game from award-winning studio AGEOD , makers of some of the best grand strategy games of all [link deleted] is set in 1054, just after the Great Schism, and it encompasses more than two centuries of epic European, African, and Middle Eastern history. The game in numbers 450 factions 400 units 600 Buildings 14 Religions/heresies 90 Cultural traits (all new) Authority and Disorder Administer your royal domain with the new Authority concept.
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This game is a Gem. Let's straighten it right now : it does not have the Depth and Magnitude of Europa Universalis, but what it does, it does it perfectly. It doen't mean it lacks of Depth, not at all, but the player
The game is amazing. Some systems feel bad, because they're random, but I can see why the devs made it this way. Without randomness governing key gameplay aspects, the player will just steamroll the AI, like in CK3 you
My problem with this game is that pretty much every match ends up playing the same doesnt matter what nation you play has, so if you pick florence for example, you gotta either focus on taking out HRE or the byzantines
After a bit of thought, have to put it as a negative. The base game sorely needs actual differences between factions, more unit variety and more meaningful decsions and it seems like those will only partially come via
This is the game Civilization wishes it could be. It really is the perfect mashup of city manager turned grand strategy. The replayability is nuts! There are so many viable factions to choose from. All unique in their
I tried several times to get into this game but got frustrated with something or other and gave up. But I kept coming back. One time it just clicked, I finally understood the mechanics enough to enjoy the game, and