Field of Glory: Kingdoms - Burghers and Bombards

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The world of Field of Glory: Kingdoms expands once more with Burghers and Bombards DLC, which brings new campaigns and new mechanics reflecting the dawn of a new era. Two New Campaigns The Late Campaign (1223–1470) Play the new late campaign set in 1223.

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Release date:
31 March 2026
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All Steam reviews:
Positive (16)
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Description

The world of Field of Glory: Kingdoms expands once more with Burghers and Bombards DLC, which brings new campaigns and new mechanics reflecting the dawn of a new era.

Two New Campaigns

The Late Campaign (1223–1470)

Play the new late campaign set in 1223. Take command of the powerful Mongols, just after their crushing victory over the Kievan Rus’ and their Cuman allies at the Battle of the Kalka River. It is a unique opportunity to lead a mighty nomadic empire at the height of its strength, one that could, if it pressed westward, change the balance of power in Europe itself.

The Mongols have more than a dozen diverse multi-choice events, several of them focused on their formidable warlords, men of great ability but also of difficult temperament, whose ambitions must be handled with care.

The late campaign allows you to play any nation present on the map, including England holding parts of France, the kingdoms fighting through the Reconquista in Spain, the Crusader States weakened but still enduring, and many others.

The Mega Campaign (1054–1470)

Play through more than four centuries of expansion, innovation, and transformation, from the Great Schism of 1054 to the dawn of the Renaissance. Witness the rise of cities, the spread of gunpowder, and the shifting balance of power across medieval Europe, in a grand campaign enriched with new events that preserve historical plausibility while letting you explore alternate paths and shape your own history.

Discover the new Advanced Economy, where the rise of the Burgher class, the growth of guilds, and the burden of inflation redefine how wealth and power interact. Then face the Age of Gunpowder, as bombards, handgunners, and cannon-armed galleys forever change the art of war and the fate of empires.

The Advanced Economy

A brand-new economic system overhauls the late-game balance, reflecting the emergence of wealth, trade, and inflation. Beginning around 1150, the Advanced Economy introduces:

  • The Burgher Class: A new social force that generates wealth but challenges royal and noble power.

  • Building Upkeep: Money now matters: advanced structures require gold to maintain, not just infrastructure points.

  • Inflation: Prosperity has a price. Manage inflation or watch your realm’s coffers crumble.

  • Guilds: Tier II and III buildings that unlock bonuses and unique events as urban industries grow — but beware their political influence.

The Age of Gunpowder

From the invention of bombards to the first handgunners, warfare changes forever. Build new facilities to produce gunpowder and its key ingredients, enabling you to:

  • Recruit handgunners and bombards for devastating firepower.

  • Launch galleys armed with cannons to dominate the seas.

  • Modernize your fortresses to withstand the might of artillery.

Gunpowder brings immense power but also unpredictability. Poor weather can turn your best marksmen into bystanders, and those who fail to adapt will see their walls crumble.

New Late-Game Additions

Expand your realm with new buildings like windmills, blast furnaces, and salpeter works. Lead the Ottomans, Portuguese, and other nations as they rise to prominence with unique advantages and gameplay features.

User reviews

fireheart086
Recommended | 31 Mar 2026

The game is nice so far, especially if combined with Field of Glory II: Medieval. Two further adaptations would increase immersion a lot imo: 1. please make sieges being playable as well in field of glory II: medieval

Helpful: 17
Notorious C.A.T.
Recommended | 01 Apr 2026

I'm torn. Much progress and improvement and infinite potential. But remaining aspects of frustration. But some design decisions still baffle me. Like why your regional decisions can't actually be 'made' their odds can

Helpful: 8
PatRat
Recommended | 01 Apr 2026

Another great DLC for a great game. If you like these types of games, or love the Medieval period, I definitely recommend both the game and this DLC. I am so happy that they have added 100 years war time period. I also

Helpful: 2
Czar
Not recommended | 01 Apr 2026

As The Kingdom of Jerusalem I got gifted a huge army I couldn't support. Why? What's the point? Also I couldn't find any French pops in this Crusader State. Native Mashriqi as nobles and Catholic clergy... It just

Helpful: 5
Madliver
Recommended | 06 Apr 2026

Excellent 2nd expansion to an excellent base game, which also builds on the 1st expansion. This game can take a while to understand, but after putting in a bit of effort to read through the manual, and play while

Helpful: 2
Snippps
Recommended | 04 Apr 2026

This is a good DLC, more than worth $17. While I haven't gotten to the point of the new content in the Mega Campaign yet, the Late Start Campaign is great, with a completely different vibe than the early start.

Helpful: 0