
Fantasy General II
- Region: Worldwide

About the Game Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends. In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns.
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The story’s alright, but as a tactics game, its way too hard for me. I have to think about way too many factors. Soldiers die permanently and you cant undo any moves either. all this makes it super unfriendly to
Pale parody of the first part. And no "General" at all. In the original series there were a lot of different unit types with counter-stats and abilities. There you have something like a poor bastard of Disciples and Age
**⚔️ Fantasy General II – Classic Turn-Based Strategy Done with Modern Polish** *Fantasy General II* feels like a love letter to old-school turn-based strategy games, but with enough modern refinement to make it
mostly ok so far. dont like the fact that there is a 'treasure countdown'.. makes no sense.. artificial mechanisms are pathetic. it'd be ok if someone else was taking the booty.. but no, 'just no longer available'..
This games has some veeeeery bad x-com 2 vibes. On one had the game wants you to move fast so that you can get more resources from the mission. But at the same time carless movement gets you killed, plus you need to
I need to begin by stating strategy games are not my thing, I have never got on with them, even from the early Empire games on Atari/Amiga, I have never seen the appeal, Civilization was my limit back then, but I would