
Fantasy General II - Hero Edition
- Region: Worldwide

About the Game Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends. In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns.
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The story’s alright, but as a tactics game, its way too hard for me. I have to think about way too many factors. Soldiers die permanently and you cant undo any moves either. all this makes it super unfriendly to
At first glance (e.g. opening missions) the game looks like a potential snooze-fest, "Civilisation combat without the cities" thought I. Give it time, everything changes. You will find yourself in huge moving battles
**⚔️ Fantasy General II – Classic Turn-Based Strategy Done with Modern Polish** *Fantasy General II* feels like a love letter to old-school turn-based strategy games, but with enough modern refinement to make it
The tactical battles are enjoyable at first, and building up your army is satisfying. After a while though, the missions started to feel a bit too similar and I found myself losing interest. It's not a bad game, but I
Pale parody of the first part. And no "General" at all. In the original series there were a lot of different unit types with counter-stats and abilities. There you have something like a poor bastard of Disciples and Age
This games has some veeeeery bad x-com 2 vibes. On one had the game wants you to move fast so that you can get more resources from the mission. But at the same time carless movement gets you killed, plus you need to