Warhammer 40,000: Battlesector - T'au

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T’au are ready to fight in Battlesector! The young and technologically-advanced race is the latest playable faction in Warhammer 40,000: Battlesector.

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64 reviews
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Release date:
15 February 2024
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Recent Steam reviews:
Not specified
All Steam reviews:
Mixed (64)

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Description

T’au are ready to fight in Battlesector!

The young and technologically-advanced race is the latest playable faction in Warhammer 40,000: Battlesector. Fourteen new units are available to extend the Greater Good to all the species of the galaxy.

Assault Teams

Pathfinders scout to prepare the battlefield for the Fire Warrior Strike and the Fire Warrior Breacher Teams. Their sophisticated target-painting technology allows them to hit even the most agile of targets. Those Teams are led into war by the Cadre Fireblade, whose presence amongst their ranks inspires them to fight even harder.

Jet-boost Elites

The XV8 Crisis Battlesuit Team is an armored elite who is ready to take down anyone who stands in their path, thanks to their wide range of weapons. Nobody is safe from the sneaky assault of the XV25 Stealth Battlesuits, ready to eliminate the targets with the burst cannon or the fusion blaster.
These tough and well-armed suits boast jet-assisted speed that allows them to cross the
battlefield in bounding leaps.

A Battlesuits Army

Advanced targeting systems in the T’au Battlesuits allow them to continue operating ranged
weapons effectively, even when engaged in melee combat.
The XV88 Broadside Battlesuit has a high-tech sensor that constantly analyzes enemies on the battlefield, providing the pilot with a myriad of weak spots to exploit.
Enemies don’t have the time to react when the XV95 Ghostkeel Battlesuit approaches them with the Camouflage Field activated.
It’s almost impossible to take the XV104 Riptide Battlesuit down. Its Shield Generator improves its survivability on the battlefield.

Vehicles made for war

The TX4 Piranha is armed with a Piranha Burst Cannon or a Piranha Fusion, while the Hammerhead Gunship is equipped with a Railgun or Ion Cannon.
These Machines of war are often a double-edged sword; powerful when pointed towards your
opponent, but dangerous when they themselves are destroyed. Due to the presence of
powerful anti-gravitic thrusters and jet engines, this unit is prone to exploding when it has
lost all of its health, damaging adjacent units indiscriminately.

A life to the pursuit of the Greater Good

The Ethereal is a member of the fifth caste of the T'au species, forming a ruling elite. The Sense of Stone, giving him a nigh-supernatural resilience, and the Zephyr’s Grace, allowing him to swiftly and silently move across the battlefield, make the Ethereal a resilient and inspiring leader.

Strategic and aggressive, the T’au Commander can pilot a hulking heavily armored Enforcer Battlesuit, or a highly maneuverable Coldstar Battlesuit. Equipped with Burst Cannon (Enforcer) or High-output Burst Cannon (Coldstar) and the T’au Flamer. T’au Commanders are the heroes of the T’au Empire and its most effective leaders. As masters of the strategic arts T’au Commanders direct the forces under their command with great skill, allowing them to inflict maximum damage on the enemy.

Every unit features distinctive, finely crafted models and unique special abilities. In addition, access brand new HQ abilities that benefit the entire faction: Seeker Missile Strike, Manta Strike and Orbital Ion Beam.

User reviews

HansMolarMan
Not recommended | 18 Feb 2024

I can't recommend this dlc yet. The tau are drastically outnumbered by everyone on the map in seemingly every engagement. Necrons will summon 8 flayed ones in addition to their regular army. Khorne daemons have better

Helpful: 49
Phoenixfire333
Not recommended | 15 Mar 2024

The Tau are great at everything....except fighting the other factions. I've had an Entire Tau army's worth of shooting fail to kill a single unit of Necron warriors. They just aren't properly balanced, and the best way

Helpful: 47
AthenasChosen
Not recommended | 14 Apr 2025

This DLC is genuinely terrible, especially for $15. The Tau are super weak in this and are outshot by pretty much everything, including Orks. Most of the units cost way too many points, especially for what they are, and

Helpful: 42
XViper
Not recommended | 25 Oct 2025

Read the reviews before buying, and thought "all these people complaining about balance are probably just complaining over nothing." Well, I can say that they are all correct. I never thought I'd ever negatively review

Helpful: 24
Yundt
Recommended | 30 May 2024

I think the tau's position as highly accurate ranged attackers could be reflected by having infantry have an optimal range be not just one square. For example the gun stats could be range 1-6, optimal range 3-5, so

Helpful: 27
JIbby123
Not recommended | 02 Jun 2025

Not balanced enough against other factions in that they are very weak. Their main strength which should be ranged capabilities is not emphasised enough in the game play. At the time of posting this review, they simply

Helpful: 17