
WARCANA Ultimate Edition
- Region: Europe & US & Canada

WARCANA is a fantasy inspired real-time base defence strategy game with a unique deck-building mechanic. Take on the role of a mighty magician and face the challenge of surviving waves of unrelenting attacks whilst simultaneously summoning your own large armies.
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WARCANA is a fantasy inspired real-time base defence strategy game with a unique deck-building mechanic. Take on the role of a mighty magician and face the challenge of surviving waves of unrelenting attacks whilst simultaneously summoning your own large armies. Lay waste to your rivals in either a battle-royale with up to 30 other players, or in a series of single player campaigns.
Build your deck. Prepare your defences. Summon your armies. Survive the onslaught. Will you be the last one standing?

All cards have their own tech trees, with abilities ranging from summoning buildings, units, or casting spells. More cards are unlocked from summoned economy buildings, so be sure to play your cards right and consider your tech tree route in order to have ferocious monsters, destructive spells and more at your command. Choose poorly however, and you'll be left vulnerable to being overrun with just the round timer to save your base.

Challenge yourself in a single player campaign featuring 30+ scenarios, or create your own using the in-game editor. The single player campaign makes it easy to learn the basics, understand how the devotions differ from one other and really hone the craft of a mighty mage.

Be the last one standing in a Battle Royale against up to 30 players, where at any given time each player faces off against two direct opponents. An additional Horde Mode has players race to get the highest kill score and in the Stream Sniper mode, players can experience epic social moments as part of an online community playing against streamers.

Summon hundreds of thousands of units to your army as a maelstrom of monsters simultaneously cause extensive destruction to your own defences. The different devotion and unit types add further considerations in breaking through to your opponent's bases.

Sow the seeds of mythical forces as a "Fay Caller", spread demonic dread as a champion of "Occultism", or unleash other cosmic horrors from the other selection of fantastical devotions. Each has their own unique devotion perk, gameplay mechanic and distinct theming. Selecting primary and secondary devotions for multicoloured decks adds further depth and variety to how the battles play out.


Abandoned. No AI skirmish mode, really, like you'd expect if you're an RTS fan. Clunky and limited scenario maker for what IS there to make single player games. Basically, you have to design the enemy and the setup
Really enjoy this one. Big battles of beautifully animated guys, fun deck building elements as well. The campaign is very challenging, starting you off with scenarios that involve pre-built decks and opening up to let
Sadly it appears this game has been abandoned. I liked it but then I saw it WASN'T early access, but there's a lot of QoL missed and multiplayer is pretty much dead. Shame as it had a lot of potential.
Game had such potential ruined by Dev's who couldn't even implement a rotate function. Designed maps to be "hard" around the fact none of your towers could hit certain areas of the map where enemies spawned and called
Quickly abandoned after launch. PvP is dead. The campaign is short and quite boring. Had a lot of potential, guess it was a quick money grab.
Really good concept & decent execution, but if you don't have a group ready to actively PvP against then its barely playable. Campaign is mostly scenario based and not that long, and there's no skirmish or AI modes.