-75%Age of Wonders: Planetfall
7.51 $

Heal your patients' mind? In Wantless, you play as Eiris, one of the last remaining Transposers - doctors who can delve into their patients' tortured minds to alleviate their torments, erase memories, or even more...
Read moreIn Wantless, you play as Eiris, one of the last remaining Transposers - doctors who can delve into their patients' tortured minds to alleviate their torments, erase memories, or even more...
Confront horrors made manifest, woes and sinister thoughts in this fast-paced and challenging Tactical RPG. Forge your skills, shape your build and engage in ruthless combat as you sail through the ghost metropolis and explore your patients' stories in a series of runs.
You start your turn with 8 Action points but spending one grants it to each enemy. The more you act, the more your opponents will react! Thankfully, eliminating your foes also grants you action points, allowing for potentially devastating turns for you…or against you.
You will learn to fear what lurks inside the mind. These vicious manifestations pack an impressive array of ways to kill you. To even the odds you will have to thoughtfully use your environment. From carefully placed explosives to pools of toxic poison, the terrain plays a crucial role in this unforgiving tactical combat.
In Wantless, the fight does not take place on a battlefield, but within the subconscious of your patients. Proceed with caution, safeguard key memories and avoid instability at all costs. Failing to do so will empower the creatures or even modify the whole map.
Use the synapses you've collected during your runs to craft your skills, experimenting with effects, shapes, costs and cooldowns! Combine damage, ailments, buffs, environmental effects, utility and more to create impressive combos. With 100+ synapses available, create a truly personalized build.
Shape Eiris further by navigating the intricate Mind Tree, with more than 170 perks to choose from. However, be mindful of your choices, as the more powerful the nodes, the greater the drawbacks.
Most patients and their traits are randomly generated, leading to endless possibilities. As you progress you may encounter special unique patients, with their distinct story, twists and enemies, pushing your builds to the limit.
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It's incredibly grindy. You fight what feels like the same combats over and over, making only tiny progress after each mission. Sometimes it's hard to tell if you've made any progress at all. It's too bad, since the
A really enjoyable and very complex game. Frustrating at times, but then the best games are. I wish it had some DLC and/or mods. Well worth picking up if you fancy a bit of figuring out rather than just running in and
I can already tell this game is going to be grindy, but no it has to go that next step. If real life happens and you are in the middle of a run? Too bad you have to start over because despite the design being level
This is a really good strategy game! I'm very impressed with the originality of the concept. The idea of a doctor for the mind using technology and skill to relieve all the negative emotions and feelings of their
really good if you like turn-based isometric rpgs and a high difficulty level. once i got how the mechanics work (craft-your-own-skills) it was hard to put the game down. it's a little haunting, but i like that. :D very
I have no idea how I missed this game, but I am really glad I saw a friend playing it and gave this one a spin. This game has so much of what I like in a game. Tremendous build flexibility. The idea of building your own