Vertical Kingdom

About

Vertical Kingdom is set in a world devastated by a war that lasted for an entire generation. The once great Empire is in shambles and it's up to the Great Architect to rebuild toward its former glory brick by brick.

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6
Based on
111 reviews
Country Compatibility:
Languages:
Developer:
Farlight Games Industry
Publisher:
Freedom Games
Engine:
Unreal Engine 4
Release date:
15 April 2024
Recent Steam reviews:
Not specified
All Steam reviews:
Mostly Positive (111)

Game features

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Description

Vertical Kingdom is set in a world devastated by a war that lasted for an entire generation. The once great Empire is in shambles and it's up to the Great Architect to rebuild toward its former glory brick by brick. Travel the land, embark on randomized, roguelite-style expeditions, and build new cities with a fresh card-based building system combined with an intricate resource economy.

Rebuild an Empire, not through force of arms or devious politics, but brick and mortar!

Raise towering cities using a card-based system. Pick five decks each turn, then play the cards to build upwards. Manage resources like food, water, bricks, wood, stone, and metal, all needed to ensure the city has room to grow and play new cards.

As the Great Architect, it's your job to rebuild the Empire, one building and one region at a time. Undertake great expeditions to raise new cities in the Emperor's name and deal with the challenges of each region: Treacherous terrain, resource shortages, and ever-limited building space.

Take ownership of every decision and every card played as all buildings are permanent, no redos. Plan around and synergize with imperial citizen’s homes and workshops. Produce more taxes, resources, and maintain loyalty to the Empire - and just maybe the locals will help you with the great evil that lurks among the ruins...

Recommended system requirements

minimum*

Requirement 1:
Requires a 64-bit processor and operating system
OS:
Windows 10
Processor:
AMD FX-4350 / Intel® Core™ i3-3210
Memory:
4 GB RAM
Graphics:
AMD Radeon™ R7 260X (2GB VRAM) / NVIDIA® GeForce® GTX 750(2GB VRAM)
DirectX:
Version 11
Storage:
5 GB available space
Additional Notes:
Requires a 64-bit processor and operating system

recommended*

Requirement 1:
Requires a 64-bit processor and operating system
OS:
Windows 10
Processor:
AMD Ryzen™ 3 1200 / Intel® Core™ i5-6400
Memory:
8 GB RAM
Graphics:
Radeon™ RX 470(4GB VRAM) / NVIDIA® GeForce® GTX 1060 6 GB VRAM
DirectX:
Version 11
Storage:
7 GB available space
Additional Notes:
Requires a 64-bit processor and operating system

User reviews

Nomad Goblin
Recommended | 08 Aug 2024
26.5h played

After playing this off an on the past few months, I am happy I bought this game. I would argue this game is less a "city" builder and more a "building placer" What this game is: -Pick a building category, then draw

Helpful: 26
Wolf
Not recommended | 01 Jun 2024
7.2h played

Unfortunate non-recommend from me. The game is lovely, looks gorgeous, plays well nice enough at first and bogs down into itself the farther you go. It does not evolve, quite the opposite really - the exact same

Helpful: 51
Toddy-J
Recommended | 02 Sept 2024
5.7h played

Full disclosure I am a 52 year old gamer. I don't have time for the grind or needing to spend 4-6 hours on Youtube watching others play a game just so I can figure it out. This game hits the sweet nostalgia spot of the

Helpful: 14
sweda
Not recommended | 06 May 2024
2.7h played

I wanted to like this one, as it looks nice and with decent amount of content, but it is just too tedious and unbalanced to be fun. Some card mechanics deserve redesign and better explanations. And card type

Helpful: 15
Yaddah
Recommended | 19 Jul 2024
74.7h played

Pretty neat game, but it does have some problems. It's very easy. Once you've figured out how to build an economy (by the first or second map) you'll be able to immediately drown in resources for the rest of the game.

Helpful: 9
Bulba413
Not recommended | 16 Jul 2024
10 min played

really boring, unfun gameplay loop. it was not made that clear that the game was level based, which i think works to the game's detriment massively. i feel like it would be much more fun if you had like larger scale

Helpful: 16