VR has been around for several years now, but everywhere we look we still mostly find short "experiences" with little content and even less depth. Vengeful Rites aims to change that by bringing a proper adventure to VR.
VR has been around for several years now, but everywhere we look we still mostly find short "experiences" with little content and even less depth. Vengeful Rites aims to change that by bringing a proper adventure to VR. Your journey through the game will take you across different locales and dungeons as you fend off vicious enemies, search for hidden treasures, solve a variety of puzzles, defeat epic bosses and more. You'll use swords, bows, magic and your wits to overcome the many challenges that await. You'll master new techniques, improve your stats and skills, learn new spells and upgrade your gear with purchased, found and crafted weapons and rings. Your journey to the Otherworld will be fraught with peril from the beginning, but with the myriad tools at your disposal, you'll have all you need to dispatch your would-be dispatchers. Adventure awaits!
The Story The Serafin Brotherhood has stood as a shield to protect mankind from the likes of goblins and monsters since time immemorial, but its days of glory are long behind it. When Dragore, a disgraced member returns to slay your mentor, you're left as the final Serafin and the only one who can avenge your fallen master while putting an end to Dragore's plan to overrun the world with Others.
The Combat As a Serafin, you're not limited to a single means of dealing with your enemies. You've got swords, bows and magic all available to you to use as you see fit.
Swords
Waggle to win doesn't exist in Vengeful Rites. Sword strikes require you to swing like you mean it, and enemies won't roll over without a fight. Sword fights require you to constantly shift between defending yourself with well timed parries and taking your opportunities to land strikes when you can.
Magic
As a Serafin, you're capable of conjuring magic directly into your hands. By mastering the different disciplines of magic: Destruction, Protection, Restoration and Kinesis, you can handle anything Dragore and his minions throw at you. With intuitive gestures and multiple spells in each discipline, conjuring magic has never felt more natural and reactive.
Archery
Bows can be the deadliest tool in your arsenal, but they require the most skill. With a well placed headshot, especially if you find your arrow on fire, you can deal huge amounts of damage to any unsuspecting enemies you might encounter.
Your wits are your best weapon! All throughout your adventure you'll come across obstacles that can't be overcome with brute force alone. You'll need to figure out how to solve puzzles, bypass obstacles and capitalize on the vulnerabilities of the many bosses you'll encounter.
The Customization Throughout your journey you'll unlock perks to specialize in the different disciplines of combat. Classes are not a thing in Vengeful Rites, and while you'll be expected to use all the tools given to you, having a focus on swords, bows or magic will help you handle the many challenges you'll face with more of an emphasis on your preferred playstyle. With enough specialization, you can unlock devastating abilities to take full advantage of your chosen focus--like powerful two handed spells or the ability to imbue your arrows with magic!
Equipment plays a role, too!
Meteor shards can be used to enchant swords with useful abilities like lifesteal or lightning.
Scepters can be substituted for swords for the more magically inclined to have some additional ranged attacks and better mana management.
Crafted rings give options to refine certain abilities or modify how you handle different situations.
Difficulty settings will keep things as straightforward or as challenging as you like and can be changed on the fly as necessary.
Basically what I'm saying is that replayability is a thing.
Join the conversation! It's not all doom and gloom. You'll encounter a few friendly faces in your travels, as well. They're all fully voiced, and with voice recognition you can speak back to them for extra immersion.
Smooth/Teleportation locomotion supported.
Recommended system requirements
minimum*
OS *:
Windows 7 SP1, Windows 8.1, or Windows 10
Processor:
Intel® i5-4590 or equivalent
Memory:
4 GB RAM
Graphics:
NVIDIA GeForce® GTX 980 or equivalent
Storage:
3 GB available space
VR Support:
SteamVR. Standing or Room Scale
recommended*
OS:
Windows 10
Processor:
Intel i7-4770 equivalent or greater
Memory:
4 GB RAM
Graphics:
NVIDIA GeForce® GTX 1070 equivalent or greater
Storage:
3 GB available space
User reviews
xierende
Recommended | 15 Aug 2022
28.8h played
So I am a little slow - it took me 28 hours to finish the game. I am a new VR player and like a bit slower pace, but it was a fantastic experience. It had a lot of the fun feedback I was looking for in a game, and
Helpful: 8
happyhippyinVR
Recommended | 10 Feb 2024
21.9h played
A must have for VR. Especially if you enjoy hand to hand combat. Great swordplay. Every aspect of this game was well thought out. The boss levels were super creative and much fun to try to figure out.
Helpful: 1
vitor.senise
Recommended | 22 Jun 2022
15.2h played
Great game. It resembles Zelda like games, but way more linear. The puzzles and the environment exploration are really engaging. The magic is very creative and allows you to interact with your environment and solve
Helpful: 4
Faimyn
Recommended | 28 Sept 2024
12.4h played
Other than an over zealous riddle and so annoying "wait around till the boss does a thing otherwise they're invincible" (which is a bit awkward when you and a big boss just sit there staring at each other) this is a
Helpful: 4
Overlard
Not recommended | 10 Feb 2024
23.1h played
I'm not sure why this game has so many positive reviews. The controls are so atrociously wonky. Lots of puzzles, bosses and game mechanics rely on the wonkiest things of them all - kinetic spells. Archery in this game
Helpful: 3
pashcan
Recommended | 27 Feb 2024
20.8h played
An absolute masterpiece of its genre! This game is clearly a labour of love. Everything from the expansive world to fight mechanics felt polished and positively contributed to immersion and enjoyment. Writing this after