-69%Borderlands 3 Deluxe Edition
21.11 $

Dive into a living medieval fantasy sandbox RPG where the world lives and acts with or without you. Villagers follow routines, factions compete for power, dangers roam the land, and every decision can create opportunity or disaster.
Read moreDive into a living medieval fantasy sandbox RPG where the world lives and acts with or without you. Villagers follow routines, factions compete for power, dangers roam the land, and every decision can create opportunity or disaster.
Become a thief, hunter, or sellsword. Travel alone or build a party. Hunt, steal, trade, fight, and survive in a fully enterable world where every building, cave, and road can become part of your story.
No fake doors. No decorative cave entrances. If you can reach it, you can enter it.
Create the heroes of your journey. Customize each member of your party’s appearance, hairstyle, physique, and background story to make your mark on the world.
Every choice teaches you something. Earn experience through what you do and unlock skills that keep you alive. Go in loud with brutal weapons, or stay unseen, avoid fair fights, and end threats before they notice you.
The world won’t keep you safe; you’ll have to prepare. Stock up, craft gear, and choose how you live: settle in town by renting a house, or roam freely with camps you can set up between expeditions. Hunt, gather, and craft your loadout, then do whatever it takes to survive.
Valorborn is built around player-driven stories, not a single scripted path. Start small and survive however you can. Steal and sell stolen goods. Live off the wilderness and trade pelts for coin. Take contracts and hunt the dangers stalking roads, ruins, and settlements. Tip faction conflicts in your favor, exploit the chaos for profit, or stay out of politics and carve your own path. Your choices shape your identity, your reputation, and your future.
Living World Simulation
AI characters follow day and night routines, travel, work, and react to danger with or without your involvement.
Sandbox Roleplay
Choose your own path as a thief, hunter, sellsword, or forge your own way through the world.
Faction Tension and Conflict
Kingdoms, guilds, and local groups pursue power, survival, and influence across the region.
Fully Enterable World
Every building, cave, and point of interest is designed to be explored.
Survival Systems
Hunt, gather, manage resources, and prepare for long journeys through dangerous territory.
Stealth, Stealing, and Crime
Pick locks, steal valuables, and profit from risk while living with the consequences.
Camp and Progression Systems
Set up camps, prepare supplies, and build a stronger foothold as your story grows.
Solo or Party Play
Survive alone or build a group and shape multiple lives in the same world.
Permadeath
Death can wait behind every corner, but risk, loss, and adaptation are part of what make each run rewarding.
This game is still a concept. There is literally something wrong with every single aspect of this game. I would write out a list, but it would be easier to count the things that aren't wrong with it. Which is again just
Here's my review of the game: it's terrible and a waste of money. When you're creating your character, it seems like they have trouble standing upright. The running mechanic feels completely artificial and very strange.
any kenshi concept is gonna be a siren song to kenshi players. dont ruin your opinion on this game. wait 6 months. this isnt early release ready. u cant split stacks when selling to a merchant. otherwise it crashes.
Based on solid idea. But literally unplayable right now. So many bugs. Game breaking bugs.... Soul crushing bugs. For example you clear out a bandit camp for a quest, but the quest won't update itself after you kill
Quoted: "We will keep working on it and improving it as long as we can provide for our families & have the chance to go at least once a year on vacation. 😂🫡" This game will be 100% be abandoned before a good product
Let them cook. I've read many reviews thus far of how this game isn't ready for early access and so I wanted to bring a counter point. Making videogames is hard. Especially games like these. There is a reason why there