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A larger, longer DLC pack with 100% more lions! Two Point Museum: Zooseum includes: - A brand new museum location - New expert type – Wildlife Experts - An unexplored expedition map – Farflung Isles - 40+ Wildlife Exhibits – Habitat animals & Terrarium animals - A new five star campaign to explore - New adorable gift shop items - 3 New interactive displays - New themed items and decorations - 2 new animal-related rooms - Habitat Enclosure and Wildlife Welfare Now hiring for Wildlife Experts to heal, raise and re-wild some wonderful wildlife in our brand new museum location!
Read moreA larger, longer DLC pack with 100% more lions! Two Point Museum: Zooseum includes:
- A brand new museum location
- New expert type – Wildlife Experts
- An unexplored expedition map – Farflung Isles
- 40+ Wildlife Exhibits – Habitat animals & Terrarium animals
- A new five star campaign to explore
- New adorable gift shop items
- 3 New interactive displays
- New themed items and decorations
- 2 new animal-related rooms - Habitat Enclosure and Wildlife Welfare
Now hiring for Wildlife Experts to heal, raise and re-wild some wonderful wildlife in our brand new museum location!
Two Point’s very own eccentric Kudoshillionaire Wiggy Silverbottom has permitted usage of his stately manor as a wildlife sanctuary for guests to come and enjoy while the animals are homed, healed and rehabilitated to be back in the wild. A Zooseum if you will.
We need experts trained in a variety of exotic animals, diverse habitats, and that understand creatures with many, or sometimes no legs!
5 biome variants with corresponding flora, fauna and decorations for our habitats and terriariums will need careful upkeep to keep the ecosystems running smoothly. Staff must understand that each creature big and small will have very specific needs for each habitat, and don’t always get along… except the Unflappybara, they live in anywhere with anyone.
Farflung Isles is diverse but struggling ecosystem and needs your help to heal the animals from Farflung flu. Rereleasing the animals will increase the biodiversity of Farflung Isles and earn Sanctuary Points, which can help the Zooseum adopt more animals in need of care. We expect only a regular amount of injuries will be sustained on expeditions…
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Games like this tend to reach a point where they've exhausted what you can do with the game's mechanics and the DLCs start being "the existing mechanics but worse." Conceptually the idea of turning your museum into a
This DLC, in my opinion, is one of my favourite museum segments in the game thus far, and while some people do criticise the developers the way that they implemented this, it does feel mostly coherent with the rest of
Weirdly did not like this one that much. The new mechanics for biodiversity seem kind of half-baked and bolted on, and are not explained very well. Animal habitat design is kind of boring. You just click whatever biome
This DLC is a super fun add. Like others, I have hopes for a full blown Two Point Zoo in the future. It’s worth the $10 in my opinion, adds cool new content and the mechanics of caring for the animals is enjoyable.
A nice enough DLC though they did not think through some of the mechanics. The larger animal habitats need to be outside, however there a so many necessary item that cannot be places outside. Toilets for instance. Tour
An overly complicated DLC with only a couple of interesting animals. More grinfwork, less fun. There are numerous exhibits outside the museum, which the game is completely unprepared for. For example, an outdoor toilet