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About
The Tamurkhan – Thrones of Decay pack introduces Tamurkhan the Maggot Lord, a new Legendary Lord for Nurgle, usable in both the Realm of Chaos and Immortal Empires campaigns. Embrace decay and tyranny with new Lords, Heroes, Units, and Mechanics to enhance your campaign roster on and off the battlefield.
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Description
Embrace decay and tyranny with new Lords, Heroes, Units, and Mechanics to enhance your campaign roster on and off the battlefield. Tamurkhan brings unique campaign mechanics to Nurgle, with a brand-new objective in the Realm of Chaos independent from the Ursun storyline, plus new Units and Heroes to help them achieve total victory.
- Gather Chieftains from powerful factions across the known world and become the ultimate Warlord of Nurgle as Tamurkhan.
- One of the first to flock to Tamurkhan’s banner, the new Legendary Hero Kayzk the Befouled joins the Maggot Lord’s side.
- The Chaos Lord of Nurgle and Chaos Sorcerer of Nurgle reinforce the Grandfather’s throng as new Lord and Hero choices respectively.
- 5 new units and 3 regiments of renown join the forces of Nurgle, including the mutated Plague Ogres and monstrous Toad Dragons.
TAMURKHAN: THE MAGGOT LORD
Tamurkhan, the Maggot Lord and Champion of Nurgle, is one of the greatest Chaos warlords to ever afflict the known world. A mighty leader to some, and a bloated corpse-worm to others, those that stand against Tamurkhan quickly fall under the banner of this bringer of desolation.
As a hard-hitting tank with the strength of an Ogre and the vigour of Nurgle’s greatest combatants, Tamurkhan rides into battle atop his unique Toad Dragon, Bubebolos, to unleash rot on any that dare oppose the Warlord.
Tamurkhan’s crusade across the land is not merely one of destruction or decay, for he amasses a horde of heroic characters as he goes, absorbing the many strengths of those that could not defeat him. These heroic characters, Chieftains, are added to his ever-growing empire once Tamurkhan has displayed his true dominating power, granting the Maggot Lord a suite of champions and warriors for use in his grand crusade.
With enough devoted Chieftains under his wing, Tamurkhan can pursue ultimate victory.
Recommended system requirements
minimum*
- Requirement 1:
- Requires a 64-bit processor and operating system
recommended*
- Requirement 1:
- Requires a 64-bit processor and operating system
User reviews
Extremly OP and very blobbed Legendary Lord. Also unfun at the same time. This guy basically has 7 legendary hero you can recruit. They gain "points" based on their personality. You win battle against X faction, points
New lord is great. Units are cool. BUT: Nurgle faction do not have anti-large unit untill you buy this pay to win DLC. Devs could add "chaos warriors of nurge (great weapons)" with absolute minimal effort to base game
I got this dlc because I honestly can't stand Nurgle campaigns and figured the least painful way to get through one would be to just get the laughably powercrept/ OP dlc factions CA likes to do This dlc certainly
ol' Tamurkhan can and will solo entire enemy armies. The legendary hero you get, Kayzk, will also solo entire enemy armies. Together, they Unga Bunga. Seriously, no tactics are needed. Once you take care of Kholek, the
No DLC is worth it when a game's core mechanics are broken and unbalanced. Sadly, that's what Total War: Warhammer 3 has become. Long gone are the days of Warhammer 2's glory. This game is sadly a pale, bug-ridden,
Broken and made by people who hold you in contempt. Criticize this company if you want to find out how toxic their culture is and how desperately they want to cultivate sycophancy.




