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About the Game Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train...
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About the Game
Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!
Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Recommended system requirements
minimum*
- OS *:
- Windows XP, Vista, 7, 8/8.1, 10, 11
- Processor:
- 2.0 Ghz
- Memory:
- 2 GB RAM
- Graphics:
- 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage:
- 1 GB available space
recommended*
Not specified
User reviews
It took me 52 Hourse to complete all base achievements on this game. I had a lot of fun. Don't let other people discourage you. I would etimate a 75%+ winrate on the highest difficullty is very feasible with the tools
3/10 Shallow. Interesting premise with decent gameplay that initially hooked me. But after a few hours it begins to feel repetitive and bland. There is no meaningful difference between archers and slingers and
A good small project with a tabletop vibe in the style of "Cartographers" (or other Economic_Strategy_euro-type). It has a good variety of mechanics, decent balance, adequate meta-leveling, and a set of power-ups based
Great game! Quite a bit of content here and very cool concept for a roguelite. I really enjoyed figuring out different strategies and playing around with all of the units and rulers. Addicting for sure.
I just beat the game on Threat lvl 10, the highest difficulty. It's not easy but it's not impossible. I'm not saying I'm brilliant at the game- there's no way I'm trying for 100% achievements as I can't see how I'd ever
This is a defense roguelike game, where you build up an economy that also produces units to defend your town from waves of enemies. The gimmick is that despite having a 5x5 grid to build structures on, only the ones in




