-75%Age of Wonders: Planetfall
7.65 $

Conduct analysis of the plants and other natural elements of the region and flesh out your Knowledge Book. This newly-acquired knowledge will provide you with an essential guide to obtaining resources, ensuring the safety of your citizens and optimizing your city, thus promoting survival and prosperity through a sustainable approach in harmony with the surrounding natural environment.
Read moreConduct analysis of the plants and other natural elements of the region and flesh out your Knowledge Book.
This newly-acquired knowledge will provide you with an essential guide to obtaining resources, ensuring the safety of your citizens and optimizing your city, thus promoting survival and prosperity through a sustainable approach in harmony with the surrounding natural environment.
Assign citizens to the research center and the hall of wisdom to launch research projects. Technological research allows you to uncover new advanced techniques, while cultural research will innovate on processes and civil structures.
This quest for knowledge also gives you access to several new buildings. From extraction structures to social spaces, from harvesting points to cultural buildings, every new construction and discovery helps you shape your city's evolution.
Build nine districts with unique features around the various squares by cleverly placing your buildings. Take advantage of the powerful bonuses specific to each district to foster the development of your city. Meet the needs of your citizens and thrive by providing them with the most satisfying accommodations possible.
Gather your citizens and send them on expeditions to learn more about the world.
Exploration is an important vector of progression in the game. Explore increasingly remote regions to reveal new destinations, meet other survivors and convince them to join your city, find tablets bearing priceless knowledge, and bring back new plant species to introduce into your environment.
Your citizens are immersed in a strange environment, both mesmerizing and unforgiving. Your goal is to build a city to help them prosper. You will need to explore, analyze and experiment with new things.
In Synergy, the well-being of your citizens is paramount. You will need a deep understanding of their environment to help them adapt and thrive.
Factorio: 900 hours Satisfactory: 560 Hours Timberborn: 300 Hours Captains of Industry: 600 hours Banished: 130 hours They are Billions: 50 hours Oxygen not Included: 700 hours i could go on but I think I've made my
This one just lands as another entry in the pile every city builder that blurs together. After playing just one too many at this point it just recycles the same systems you have seen a dozen times and expects you to
NO SUPPORT, they don't reply. The priority of the character doesn't apply. So... you stay watching them for days, waiting to do what you ask them, but they don't (even when the task has priority assigned). I tried
its the exact opposite to frostpunk. instead of the sun going away the sun is trying to kill you, and it less bleak till you look closer. it really pretty designs and i would say babies first survival city builder. game
Synergy is a very special city builder, in my estimation. Its aesthetics, as well as its ideas on the value of culture, science and environmental harmony are unique among its genremates. Synergy is a game that really
The game itself is okay but the logistics(a critical part of most city builders!) are horribly broken. Villages will prioritize the southermost warehouse instead of closest and will spend all their time carrying random