
Surviving the Aftermath: New Alliances
- Region: Worldwide

Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Read moreSurvive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Go beyond the colony and explore the wastelands to gather resources, meet rival colonies, and uncover the world’s secrets.
Surviving the Aftermath Key Features:
Build and manage a colony of survivors after a world-ending event. Construct more than 130 buildings and survive a harsh world filled with danger. Stay prepared, a natural disaster or environmental catastrophe can doom an ill-equipped settlement. 
Recruit over 80 unique specialists, each with their own skills and motivations, to manage your colony’s resources. Outfit your specialists with gear to defend the colony from attacking bandits and rampaging wildlife.
Send your specialists outside your colony and into a procedurally generated world. Meet rival colony leaders and trade resources or compete for survival. Specialists can set up outposts and gather materials, giving your colony an edge.
Surviving the post-apocalypse means making impossible decisions. The colony’s fate depends on your judgement, every choice can impact your colony’s happiness and affect its future.
Specialists will stumble upon mysteries while exploring the world. Uncover secrets surrounding the apocalypse and prepare your colony for survival if it should happen again.
I bought this game and its not very enjoyable. The tutorials were rough and I would have to figure a lot on my own. Just meh, not sure why it has so much DLC, I hope it made it better. If you like a slow burn management
There's so much this game does amazingly and so much unfinished/unpolished stuff. Outside exploration/scavenge world is amazing, UI is trash. Specialists idea is amazing (different stats and characters), but that ends
Its a half cooked amalgamation of FrostPunk and Banished. It has the basic city building mechanics of Banished with the occasional "disaster" and the resource management and collection mechanics of frostpunk.
It's bad rimworld, if you're looking to play a game like this go there and download some mods. I wanted to like this game but it's just a subpar base builder to start with. Plenty of QOL features are missing and the
Pros: - The story driven aspect. It's not just a mindless city builder. You have to think about what is best for the camp. - Easy to understand. The in-game "tutorial" is just a set of directions, i.e. "build
I have always looked at this game as total miss from Paradox after Surviving Mars. SM was great and funny game. This was ust attempt for money grab but it became just one of many post-apo city builders