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Supraland is a First-Person Metroidvania Puzzle game by David Münnich from Germany. The main sources of inspiration are Zelda, Metroid and Portal.
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Supraland is a First-Person Metroidvania Puzzle game by David Münnich from Germany. The main sources of inspiration are Zelda, Metroid and Portal.
Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Despite child friendly visuals, the game targets experienced players. Playtime: ~12-25h

You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland's design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger.


Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn't bloat the playtime with unlimited no-brainer collectibles.

The deeper you get into the game the more you will be facing creative puzzles you've never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it's important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution.

The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading.

In the demo you can play the first big section of the game and decide if it's for you. The demo progress continues into the full version; you don't need to play anything twice!
This game was so much fun! I love the puzzles in this game and how it felt like there was more than one way to solve puzzle. I highly recommend giving this game a shot you might love it to.
Because of Valve's refusal to adjust the review ranking from an absurd binary selection (which favors publishers/developers) to a graded one (which favors consumers), I will always err on the side of caution when I feel
Supraland has a visual style that initially made me reluctant to pick it up, as the toy theme doesn’t really resonate with me. And I must say, there are other aspects I’m not particularly fond of, like the bare-bones
Charming and inspired, and a bit infuriating at times when going for 100% completion. The upgrades and difficulty are rather enjoyable as long as you aren't trying to brute force exploration early on. It can be tough
Platformer, one of the best games ive played. You cant get everything the first time you see it, you progressively unlock tools and ways to get the stuff you passed earlier and you get shortcuts for the backtracking.
A wonderful and original Metroidvania. A must-play for fans of exploration and secret hunting. A small but huge colorful world, completely filled with puzzles. Incredibly addictive.