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Supraland is a First-Person Metroidvania Puzzle game by David Münnich from Germany. The main sources of inspiration are Zelda, Metroid and Portal.
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Supraland is a First-Person Metroidvania Puzzle game by David Münnich from Germany. The main sources of inspiration are Zelda, Metroid and Portal.
Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Despite child friendly visuals, the game targets experienced players. Playtime: ~12-25h

You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland's design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger.


Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn't bloat the playtime with unlimited no-brainer collectibles.

The deeper you get into the game the more you will be facing creative puzzles you've never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it's important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution.

The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading.

In the demo you can play the first big section of the game and decide if it's for you. The demo progress continues into the full version; you don't need to play anything twice!
Supraland genuinely surprised me. I did not expect much from it and ended up liking it far more than I thought I would. Exploration is clearly the main focus here. There is something hidden in almost every nook and
It's a good game. I liked the exploration aspect the most, especially how the game world opens up with each upgrade you get. The combat is indeed terrible and I didn't like that sometimes I wasn't sure if I've got
I don't know how but in crash i lost a race by 0 milliseconds. can anyone explain? every thing else is very fun, just that one glitch or timing. I don't have a picture sadly.
I 100% the game which is something I almost never do. The puzzles and combat are fun but the platforming is where this game really shines. Half my playtime was just jumping around trying to get to places that I
This game is literally the perfect blend of metroidvania and puzzle platformer. Zones are incredibly tightly designed and puzzles very well thought through. I never once thought that a puzzle felt unfair playing through
This game is genuinely a 9.5/10. I bought it on sale because it just look like a simple and chill game, but after playing it and getting all achievements I wish I bought it full price. Its challenging in some areas and