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About
Songs of Conquest is a turn-based strategy game where you lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory.
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Description
Songs of Conquest is a turn-based strategy game where you lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adventure Awaits
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Build an Empire
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Wage War
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Play Your Way
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Alone or Together
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four Factions
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Four Choral Campaigns
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
In-game Map Editor
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Recommended system requirements
minimum*
- OS:
- Windows 10
- Processor:
- i5 Dual Core or Ryzen 5
- Memory:
- 8 GB RAM
- Graphics:
- Integrated graphics card
- DirectX:
- Version 10
- Storage:
- 4 GB available space
recommended*
- Graphics:
- GTX 970, RX 570 or similar
User reviews
Hear me well: Songs of Conquest is not a bad game by any mean. It has four factions to play with, thus four (although small or even tiny) campaigns, lots of items to equip your Wiedlers (ie Hero), and probably a lot of
Bought the game before launch. 21hours and I'm out. 4 factions with only 4 maps in each campaign. Campaign is just a big tutorial, 3 boring missions with limited recruit options, small tunnel maps. Only the fourth
A beautiful game with an interesting spin on HoMM formula. There are several features that make Songs of Conquest feel fresh and in some ways better than Heroes 3. These are some of them: Each unit type has a qunatity
I dont rly like it. Concept and art is good but it gets boring quite fast. Also the enemy just constantly spawns waves at you, so youre just recruiting, go back to frontline, go back to recruiting. Very frustrating and
Fun at first, HOMM vibes and stuff, in the end, nothing new and really boring. On top of that, I have difficulties to see loot, places and things on the map, which makes it turn based hidden object strategy game for me.
This game isn't worth full price. Beautiful artwork and decent combat, but overall the game is very shallow. There isn't all that much variation between different units beyond race/melee/ranged and their tier. Near




