-83%Total War: Warhammer II
10.32 $

Real-time or Turn-Based Strategy Siegecraft Commander offers a real-time strategy (RTS) single-player campaign, while providing both turn-based and RTS options for high-stakes multiplayer matches! In turn-based matches, plan the location of the towers, units and walls in your fortress to outmaneuver your foes, then tactically think and precisely aim when starting your attack!
Read moreSiegecraft Commander offers a real-time strategy (RTS) single-player campaign, while providing both turn-based and RTS options for high-stakes multiplayer matches!
In turn-based matches, plan the location of the towers, units and walls in your fortress to outmaneuver your foes, then tactically think and precisely aim when starting your attack! In real-time, quickly construct a base that can win the war and start an all-out offensive. Both offer easy-to-learn strategic elements combined in subtle ways to yield a rich tactical experience!
Siegecraft Commander hosts two-sided battles where each faction must destroy the other’s central base, known as a Keep. Players build a network by aiming and launching new towers from existing structures, advancing toward an enemy’s Keep while bolstering their own defenses.
When a tower is destroyed, any descendant structures it helped create fall like dominoes. Precise aim is vital when launching TNT barrels, cluster mines and other projectiles at ground units and opposing structures; one well-placed shot can take out the majority of an opponent’s towers or units!
Every tower boasts a distinct advantage; a Barracks generates foot soldiers that advance into enemy lines, while Ballistas act as passive defenders against air-based units. Learn the pros and cons of each unit as you send them into battle and master the art of war!
Play through the stories of the Knights of Freemoi and the tribal Lizardmen. The Knights are greedy treasure hunters and the Lizardmen are led by a psychotic Shaman, yet their stories are connected in ways you might not expect. Learn the secrets of the medieval world of Siegecraft and uncover the true evil that hides within!
Play as the Knights of Freemoi or the tribal Lizardmen. Penetrate the puzzle-like defenses of pre-designed enemy fortresses. Defend against waves of enemies using Tower Defense-like strategies, while expanding your base and destroying the unit-spawning structures.
Engage in local hot-seat or online internet multiplayer, with a selection of different optional game rules, maps, and game modes and AI bots to choose from.. Siegecraft Commander has a match-making system which groups you with 1-3 other players quickly and across compatible platforms.
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Siegecraft Commander is an interesting take on the RTS form, where instead of constructing buildings to spawn units which you would then micro, you are managing a variety of structures. First is your Keep, which is your
Full controller support, does not say more or less that a controller is required. I went to look at the controls and there is no mouse and keyboard controls listed, so I have no idea how to turn the map or anything with
If you loved Moonbase Commander like I did, then this is a required purchase. Someone has to keep the lineage of the Hierarchical RTS genre alive and I will support anyone who does it right! It may not be Moonbase
I have played for an hour or so in VR and really like it. There is enough complexity to the game to keep it interesting and the graphics in VR are great. You can zoom in and rotate the battlefield. It feels immersive,
I tried and tried to make this game running, but without luck. It just won't run on Win7 x64. Right after level loads it crash, no matter of settings both out or in-game. I'll happily re-review this case, as soon as I
Siegecraft Commander has made my computer crash in HORRIFIC fashion 2 out of 3 times, shortly after entering the first level in the first campaign. It's a crash where everything locks up, goes black immediately and