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STORY At the end of the 21st century, world was engulfed in great war and human civilization had come to an end. Handful of people who escaped from the devastation of the war hid themselves in a huge bunker, then hundreds of years have passed.
Read moreAt the end of the 21st century, world was engulfed in great war and human civilization had come to an end. Handful of people who escaped from the devastation of the war hid themselves in a huge bunker, then hundreds of years have passed. The door of the bunker is finally opened after 500 years of seclusion, the people cut off from outer world are confronted with world that has completely changed. The bunker decides to send explorers to the surface to survive. You are the explorers of the bunker.
Outer world, continent is in chaos. Several factions are fighting for supremacy and the bunker's expedition is thrown into the middle of storm. Every choices you make has a butterfly effect that can either bring peace to the world or lead to greater chaos and destruction.
Endless trials and crossroads await you. The fate of this world depends only on your choices.

Shambles is a combination of text RPG, deckbuilding and roguelike. Play as an explorer in a bunker, expedite vast world and encounter countless stories. Choose what to do in any given situation to complete missions.
When you encounters combat, turn-based card deck battle begins. Engage in strategic combat by using skills and cards to attack and defend against enemies.
Story completes in a zone, you can select next zone on the map to explore. Explore this large world by moving to zone adjacent to your current location. There are hidden zones and dungeons somewhere on the continent, you'll have opportunity to refine your character in the middle of expedition. You can enhance character's stats, buy and equip gear, unlock skills as well for next battles.
There are card and equipment can only be obtained by completing certain stories. Explore the chaotic world finding hidden elements.
Multiple endings
As an explorer, you can travel the world of Shambles and uncover its secrets, find yourself at the center of a great war, or die futilely without trace. The fate of this world and your expedition depends only on your choices.
Deckbuilding card battle
Build your own deck and utilize it to face your enemies. You can be a soldier dealing modern weapons, a knight on the battlefield, or a powerful wizard. Combine hundreds of cards, equipment and skills to create your own tactics.
A wide variety of cards, skills and equipment
Over 300 cards, 200+ skills and equipment can be combined to create completely different play styles. Try different strategies on every single expeditions.
A vast continent
This new world is now called continent of Eustea. The continent has over 100 zones for you to explore and with that comes many stories to tell. For 500 years, humans have survived in different ways, achieving new civilizations are completely different from the old ones. Explore this uncharted world and find traces of forgotten civilizations.
Record of a new world
The world outside is very different from the world you know. As a stranger from the bunker to this world, you want to leave record of it. Create a pictorial book about this unknown world including new creatures, people you've met, books and journals you've collected.
Many forks in the road
As you progress the story, you'll face crossroads needs choices. These choices can be small forks in the road or huge forks completely change your play style. Zones you explore, character's health, equipment and stats can all be forks in the road.
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Shambles can be punishing. It often feels like you’re pushed into a gauntlet of multiple fights back-to-back with very few opportunities to rest and recover. While this keeps the tension high, it can sometimes border on
This is a great game and I am genuinely addicted to it. I love the huge range of plots you can go down, quests you can solve, great variety of decks (poison specialist and magician are my favorite), the amazingly fun
40 hours in and I'm going to recommend this game, with just a few big cons in the end that might spoil it for a few people. PROS: - 10 playing characters & 20 starting decks, with different skills & flavours. - The
Tons of different characters and deck building choices. Think of this game as a choose your adventure game with deck building. There are several journeys you can take and some of them more an advantage to your deck than
This is the kind of game with "one-more-turnitis" in spades. I do a province, I want to do just one more, until one more becomes hours and hours of one more. Just one more run couldn't hurt right?
This game pretends to be something that it isn't. It tried to be the ultimate card game set in a cool post apocalyptic world, but cohesion of the experience is below average. It feels like gotcha stories more than