-75%Age of Wonders: Planetfall
7.65 $

For a long time the Planet Generation of Shadow Empire was limited to dry Planets and Planets with relatively small bodies of water. Now all is possible.
Read moreFor a long time the Planet Generation of Shadow Empire was limited to dry Planets and Planets with relatively small bodies of water. Now all is possible. You can create second Earths and even Waterworlds. Planets with many islands, or just a few continents. The new maps being generated with Oceania DLC change the feel and ambiance of the game completely. But it also changes the gameplay a lot and will make you experience a different style of game.
On top of this: the existing land-based Traders have gotten a more organized cousin with the sea-based Traders, who are known as Maritime Trade Houses (MTHs). The MTHs will allow you to explore the Oceans and secure Transport Contracts to invade and/or keep logistics flowing between different continents or islands. The MTH are of a very mercantile nature and it is also possible to acquire their stock. Once a shareholder you can use Policy Meetings with the MTH to influence their attitudes and Dividend payments.
With Oceania the Procedural Planet Generation can now generate much more diverse Planets
Gaia Planet Class now available
Thalassa Planet Class now available
Proteus Planet Class now available
Fontus Planet Class now available
Maritime Trade House (MTH) mechanics
MTH Stock-trading, Policy Meetings, Dividends & Auctions
MTH Transport, Explore and Makeshift Port Contracts
MTH Naval warfare for sea supremacy
Naval logistical points allow amphibious invasions and transfers
Note that the player does not control any naval units and all maritime action is simulated through the MTHs
Maritime Lifeforms
Please note:
The game features AI-generated portraits, created by combining a base image with layered facial variations. Using advanced AI tools, elements such as eyes, mouth, hair, and aging effects are rendered separately and overlaid dynamically to create diverse and evolving character appearances.
Not specified
MTH shenanigans aside, the card system does not work well with Oceania at all. To invade/settle another island, you need two separate cards: one to actually ferry logistics, and another to build a port at the beachhead.
A weak and artificial extension to the game. It tries to develop sea areas, but it does so in a strange and indirect way. It adds further lottery elements to the game that we have no influence on.
>Ocean Planet DLC >No naval system added Look, I love the planet types and Shadow Empire, despite having a god awful UI, is a dope game. From what i've heard he was pressured into releasing a DLC by his publishers or
Honestly I was really hyped for Oceania because wet planets were my favorites to play on. Problem is that Oceania is disappointing because of how central it is to generic MTH entities and how much it lacks. There is no
I bought the DLC to support the developer. I really enjoy this sort of game but I actually don't find this DLC enjoyable. This is about oceans and naval activities but no Navies and convoluted mechanics for using the
Forgot to renew my contract to island colony, not getting new stratagems to arrange one, colony is now stuck without electricity and flow of items. It seemed fine until this point but not having our own port logistics