SGS Afrika Korps

About

The game recreates the campaigns and battles of Erwin ‘Desert Fox’ Rommel’s legendary Afrika Korps, in Libya between 1941 and 1942. Play the Axis forces to conquer the most valuable prize of all: the Suez Canal.

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8
Based on
77 reviews
Country Compatibility:
Languages:
Developer:
Strategy Game Studio
Publisher:
Avalon Digital
Release date:
12 November 2020
Recent Steam reviews:
Not specified
All Steam reviews:
Very Positive (77)

Game features

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Description



The game recreates the campaigns and battles of Erwin ‘Desert Fox’ Rommel’s legendary Afrika Korps, in Libya between 1941 and 1942. Play the Axis forces to conquer the most valuable prize of all: the Suez Canal. Or command the 8th Army soldiers, the famous Desert Rats, to repel the invaders.

Afrika Korps contains many scenarios, covering different periods of the war in the North African desert in Libya and Egypt, from 1940 to late 1942. Small scenarios cover the famous battles of the Crusader or BattleAxe operations, or the fight for El Alamein campaign. Medium size campaigns deal with the 1940 Italian ‘Operazione E’, the failed invasion of Egypt and the O’Connor counter-offensive. Or a second one with a campaign start in the Spring 1941 when the Afrika Korps first arrives, while the third covers the war from 1942 onwards. Finally the Grand Campaign scenario will allow you to lead Rommel or the Commonwealth forces from El Agheila in 1941 to El Alamein in late 1942.

Scenario durations last from 4 turns (for the smaller ones) to over 42 turns, each representing a two-week period between April 1941 and December 1942 (plus the 1940 months in the Italian Offensive scenario). One player represents the German and Italian units (land and air) of the Axis in North Africa, while the other commands an array of British, Indian, Australian, South-African, Polish, Greek, Free-French troops and Royal Air force units fighting for the Allies.

  • The Axis have numerous but poorly led and badly organized Italian forces at the start of the game, but their German reinforcements, although of the best quality and despite being few in numbers, may prove decisive if used wisely and not exhausted in violent battles.
  • The Commonwealth and Allied troops must hold sometimes desperately against the initial onslaught and vastly superior strength of their enemy, but they will progressively get the upper hand with better equipment, more troops and adequate commanders in the long run. They need to hold and save Suez, then fight back and send the enemy all the way back to Tunisia while the operation Torch will send the signal of the end for the enemy in North Africa.

Be careful of the potential weakness of some quality but small units and, above all, watch your supply lines, as no war can be undertaken in the desert without adequate logistics. The mastery of your supplies and communication networks will be the key of victory…or defeat.

The game's event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.

Estimated Playtime: from 1h00 to many hours...
Favored Side: none.
Hardest to Play: Commonwealth

Recommended system requirements

minimum*

OS:
Windows 10
Processor:
2.5 GHz Intel Dual Core
Memory:
2 GB RAM
Graphics:
512 MB NVIDIA GeForce 9600 or equivalent
DirectX:
Version 9.0
Storage:
750 MB available space
Sound Card:
DirectX Compatible
Additional Notes:
Max 21:9 ratio on full screens. Use windowed mode on Xtra large monitors.

recommended*

OS:
Windows 10 or higher
Processor:
2.5 GHz Intel Dual Core
Memory:
4 GB RAM
Graphics:
1024 MB DirectX 11 compatible
DirectX:
Version 11
Storage:
2 GB available space
Sound Card:
DirectX Compatible
Additional Notes:
Max 21:9 ratio on full screens. Use windowed mode on Xtra large monitors.

User reviews

Wyvern-of-the-Rising-Sun
Recommended | 02 Dec 2020
10.8h played

„No Plan survives Contact with the Enemy“ Erwin Rommel Welcome to SGS AFRIKA KORPS. World War 2, one of the darkest Hours in the Human History. One Battleground was Afrika. In the Years 1941 and 1942 Axis and Allies

Helpful: 29
Oneofthesteves
Not recommended | 03 Dec 2020
11.4h played

I wanted to like this game, and there is a lot to like. The mechanics of the game seem like a fine way to simulate this campaign, and I did occasionally have some interesting battles trying to break through at some

Helpful: 18
欣怡 (Nathalie)
Not recommended | 18 Jul 2021
2.3h played

I don’t want to leave a negative review, however I simply can’t give this a thumbs up due to the lacklustre AI. It was said to me over at winter war (their other game) the AI was being improved, and that with each game

Helpful: 60
p.doering
Not recommended | 06 Jan 2021
71.6h played

With AI set to expert. AI poor. Game locks up often. All UK forces out of North Africa turn 20 Afrika Korps 41 scenario. Will be better as a human vs. human game. If bugs are worked out and AI improved I would recommend

Helpful: 8
Malus Ferox
Recommended | 30 Jul 2023
24.3h played

SGS Afrika Korps is one of the smaller-sized titles, a good entry game to the SGS series. Pros: + Interesting combat system, different enough from the classic hex-and-counter wargames. It takes a while to get used to

Helpful: 13
Skye88
Recommended | 08 Feb 2021
13.8h played

This is a wonderfull wargame , it's actually a PC version of the boardgame Shifting Sands, looks good and is great fun. However ; the game is unfinished , it locks up constantly in the 'allied reinforcement fase' , so I

Helpful: 13