
Startup Company
14.40 $

About the Game Roman Triumph is a survival city-builder / colony-sim set in Roman times where you must lead your people, build a city from the ground up and fortify it with walls, ballistae, archer towers and other Roman defenses to survive against the hordes of Barbarians, ferocious Hydra, Minotaur, Cerberus, and other mythological beasts. In order for your city to thrive, you must keep your citizens fed, safe, healthy, and happy.
Read moreRoman Triumph is a survival city-builder / colony-sim set in Roman times where you must lead your people, build a city from the ground up and fortify it with walls, ballistae, archer towers and other Roman defenses to survive against the hordes of Barbarians, ferocious Hydra, Minotaur, Cerberus, and other mythological beasts.

In order for your city to thrive, you must keep your citizens fed, safe, healthy, and happy. Strategically designing your city in this randomly generated world will improve your empire's chances of attracting new citizens, increase your resource and food production efficiency, please your gods, and maximize safety during attacks.

Throughout the years your settlement will get attacked by increasingly dangerous Barbarian armies from the North as they attempt to invade and pillage your land. Even worse, as you grow you will disturb the habitats of mythological beasts such as the Hydra, Minotaur, and more.
To survive, you must raise an army and build walls, towers, ballistae and other types of defenses to fend off enemy attacks. Progress through the research tree will unlock increasingly powerful defenses. Eventually, you can train an army of legionnaires to take the battle to the enemy.

Roman life revolves around the Gods. You must build temples and comply with their rules or they can quickly become hostile and ruin your crops, send devastating lightning blasts, infect citizens with deadly diseases, start horrible thunderstorms, or send beasts to destroy you.

Trade, hunt, gather, build crop and animal farms, create resource production lines, establish order, provide healthcare, offer entertainment, build defenses and much, much more!
Manage your people's food needs by growing crops and raising animals.
Gather resources to build more housing, industry buildings, social and religious structures in order to prosper and avoid plagues, crimes, etc.
Worship the Gods with Temples and offerings to avoid their wrath and possibly get blessings.
Research and unlock more than 80 unique Roman buildings
Trade with other cities for resources.
Raise an army of Roman legionaries, including archers and soldiers equipped with pila and gladii.
Battle mythical Roman creatures like the Hydra and the Minotaur.
Build defenses (ballistae, archers, scorpios, etc.) and train legionnaires to defend your city.
Procedurally generated, realistic landscape/map with animals and gorgeous nature.
Around when I first caught wind of this game I played a rather decent bit of it before I decided to sit back and wait. I liked the gameplay, but the game had plenty of features that still needed to be implemented. So I
i bought this game right after it released into early access. and im ngl, im pretty disappointed how it turned out. the additions from then till now are pretty minimal, the gameplay loop is seriously lacking purpose
I'm about 30 hours in and have more or less completed my first city. This is a solid game and I'm glad I picked it up. It is well balanced and the supply chains work well which is really refreshing. I do enjoy the way
This is just not it. I played the demo a while back, and I am not sure what changed. But now it is over complicated with too many menus, too many options, and nothing really seems to do anything. It needs to be
The idea of the gameplay sounded fun, but unfortunately it is not as deep as you would expect from a city builder and turns repetitive quite fast. Finale Nail in the coffin is that all the Artwork is AI slob, which ones
No all repair Stupid AI, running from other side of the map to get into tower over complified system with assigning builders Can't rebind keys Units have no added value than defending, so most of the time it just cost