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Lured, enslaved, and left to rust. The Alloyed Collective now stirs from the scrap of their fallen allies, driven by a singular purpose: returning home.
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Lured, enslaved, and left to rust. The Alloyed Collective now stirs from the scrap of their fallen allies, driven by a singular purpose: returning home. Master 2 new Survivors and descend deep into Petrichor V to take on the Alloyed Collective’s ultimate creation.
From crumbling cliffs to scorching deserts and buried machine caverns, dive deeper into Solus territory, where every step forward means trespassing further into something you were never meant to see. There are 7 stages and 1 additional variant coming with Alloyed Collective. Let’s take a quick tour through a few.
Ash howls across the fractured cliffside of Pretender’s Precipice. Strewn across the ground are the twisted metal experiments of fallen Solus tech. Duck through narrow nests and detour into the massive, hollowed-out casing of a once-hulking construct. The Precipice is a rusting maze of tunnels and elevation where danger hides just out of view.
Emerge from Pretender’s Precipice and arrive at the Iron Alluvium. This desert mining outpost has a habit of reminding you that it was built for machines, not interlopers. One hulking drill grinds deeper into the heart of Petrichor V. Survive and be rewarded with loot scattered through winding caves where iron veins once ran.
Do everything right and you’ll break into the cable-strewn peaks of Conduit Canyon. Find a way to hook the power nodes back up, venture down the canyon, and take on a foe unlike anything Petrichor V has ever seen.
Every drone under Operator’s control is a tool waiting to be unleashed. Command a companion to launch you skyward and rain destruction from above, or overcharge it and send it hurtling into a crowd to blow them apart. When your crosshair marks a target, a single command triggers a tongue of flames, strafing run, or healing burst from the drone you have queued. The smart Operators among you will string these abilities together to dominate the battlefield and support their allies.
Drifter is the junk drawer of the Risk of Rain world. Except this junk drawer is able to pick you up and throw you off a cliff. Or throw a monster off a cliff. Or a chest at a boss. Okay, maybe she’s not exactly like a junk drawer, but there are still some striking similarities.
Land Blunt Force on your foes and they’ll spill their Junk, then decide whether to spend it on a quick burst of damage or save it to create an assortment of Temporary Items… or a glorious cube that you can bat around to your heart’s content.
Expand your toolkit with a full roster of combat and utility drones. Bombardment Drone paints the ground under targets and turns it into a lingering blast zone. Cleanup Drone turns fallen enemies into gold and health to keep runs rolling. Freeze Drone locks down groups with chilling crowd control, while Jailer Drone periodically roots priority threats. Barrier Drone grants periodic shielding to stabilize hectic fights. Transport Drone lifts (non-boss) enemies up in the air and drops them to their death.
Alloyed Collective packs 18 fresh tools to combat its 6 new (standard) enemies.
Forge your way to higher ground with Hiker’s Boots to stack crit, turn your drone fleet into cute little demolitionists with Box of Dynamite, or rub your boots along the carpet and shock your foes with Faraday Spurs.
But now let’s turn our attention to a truly horrifying creature. Known by some UES crew members as “the cute rolling idiot,” the Solus Invalidator can be deceptively dangerous. Fail to move out of its way and have all of your Items temporarily invalidated.
Up next, the Solus Scorcher. It has two loves in life: covering things in oil and catching those things on fire. Unfortunately, sometimes you are the ‘thing’. This Solus creation starts off by hurling a huge blob of oil that slows you down a bit. But the slow is the least of your problems: fail to get clear, and you’ll be lit by its follow-up flamethrower.
Bring your friends on the adventure! Only one player is required to own Alloyed Collective to enable the Monsters, Stages, and Items to appear in-game for the whole lobby. Players without Alloyed Collective will be unable to select the two new Survivors or permanently unlock new Items, Logbooks, or other content.
Recommended system requirements
minimum*
- Requirement 1:
- Requires a 64-bit processor and operating system
recommended*
- Requirement 1:
- Requires a 64-bit processor and operating system
User reviews
Before I start I would like to preface that all of this comes from the perspective of someone who exlusively plays eclipse 8 so this review may not apply to the way you play After nearly 200 hours played with this dlc,
This DLC is really fun but the problem with it is that its still not finished. Some of the bugs that happen in your runs make you wonder if Gearbox is even playtesting the game before they release it. One of the biggest
This fundamentally doesn't feel like RoR2. Whoever is in charge just doesn't get it. Enemies feel out of balance and out of place, the characters are beyond broken and/or boring, the maps are gigantic (less is more in
Alloyed Collective appears by all measures to be a redemption arc, where Gearbox, despite their very best efforts, have managed to put a team of developers in place who have either A) Played the game before developing
I dunno, man. This is obviously better than the previous DLC, but I think people are overrating this one because of that. Things still feel a bit clunky and I really hate the elite that turns off your items.
Cool DLC. Don't really like half of the skins (you'll know what I mean). Wish they got the same treatment as the other half, which look amazing. New survivors are okay, one feels underpowered, the other is good. Maps





