-64%Age of Empires IV: Digital Deluxe Edition
21.85 $

Old World - The Sacred and The Profane adds a touch of religious fervor to your play with a wealth of new content that explores how religion impacted the fortunes of ancient empires. Experience over 350 new events, recruit new historical characters, and deal with the demands of the clergy as you try and appease the various faiths that exist within your [link deleted] warned, if a religion disapproves of your rule, it can lead to dissent, riots, or worse.
Read moreOld World - The Sacred and The Profane adds a touch of religious fervor to your play with a wealth of new content that explores how religion impacted the fortunes of ancient empires. Experience over 350 new events, recruit new historical characters, and deal with the demands of the clergy as you try and appease the various faiths that exist within your empire. Be warned, if a religion disapproves of your rule, it can lead to dissent, riots, or worse.
350+ new events - from small rituals and everyday belief, to the power struggles of state religions and the emergence of world religions, you’ll need to keep your wits about you to navigate the complex world of ancient worship.
Clergy characters - these new characters can join your court and bring their own missions and projects. How much they benefit you depend on how well their religion likes you. Existing characters can be inducted into the Clergy through a mission by the state religion's leader.
Over 10 new character traits - The Sacred and The Profane adds a variety of new character traits, including new core traits, event-related traits, and traits unique to Clergy characters.
Six new historical characters:
Mani, the founder of Manichaeism
Paul, fiery Christian convert and early Bishop
Josephus, Jewish rebel, general, and scholar
Ostanes, one of the rumored great magic users
Sappho, Greek poetess
Hypatia, Alexandrian scientist and philosopher
Religious dissent mechanics - Negative opinion from a religion can lead to dissent in cities with that religion, which can have lasting consequences.
Over 10 new ‘cult’ city projects - There are new cult improvements added by events, as well as improvements for existing Shrines. Each has a powerful and unique effect.
This DLC pack features a lot of 'what ifs', reflecting a time during which many religions were young and the empires of the known world were forced to reckon with competing faiths old and new.
Fair amount of content for the price. The events added a lot of flavor to the base game so I'm more than happy to pay for more. Having a lot of fun so far, adds a ton of variety and replay-ability to an already great
It's a good amount of content for that price. It's not revolutionary content but it deepens the game in a - in my opinion - very nice way to give the world more flavour and flair. After 11 hours with it, I can really
Great DLC for a great game. By no means necessary, but the extra attention towards religion, and the massive number of new random events, add a great deal of replayability to an already very deep and replayable game.
Great addition to Old World - the religions are a game within already nuanced game. They do not over complicate gameplay, this is more of natural addition to this genre. Not to mention price! I recommend this as a first
The new events are great and really flesh things out. I haven't quite figured out Clergy, but I DID run into Paul in my first game. He became a fugitive in my lands that led to a long chase, imprisonment, and more. Well
This is a fabulous expansion to Old World and really good value for money. The added religious considerations and huge number of new events adds depth and interest to the experience of managing your empire and your