Nebulous: Fleet Command

About

Take command of a fleet of space warships tailored to your exact play-style. Favor a small task group of robust, flexible multi-role combatants, a large group of specialized ships, or something in between.

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8
Based on
3225 reviews
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Languages:
Developer:
Eridanus Industries
Release date:
11 February 2022
Recent Steam reviews:
Very Positive (149)
All Steam reviews:
Very Positive (3225)

Game features

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Description

Take command of a fleet of space warships tailored to your exact play-style. Favor a small task group of robust, flexible multi-role combatants, a large group of specialized ships, or something in between. Do battle in a heavily simulation-based tactical game featuring everything from kinetics and beam weapons to realistic radar and electronic warfare. Nebulous seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision (and mistake) for hours after each battle.

Skip the economy management: you're here to dominate in battle. Drop into the battlespace with your full fleet and engage the enemy in a tense back and forth where a single mistimed advance, poorly executed withdrawal, or missed shot can turn the tide of battle. Deep, methodical combat based on thrusts, withdrawals, and counter-thrusts keeps the tension ratcheted up without numbing you with a screen constantly full of explosions. With no reinforcements coming, every hit hurts and every loss counts - victory favors thoughtful planning and precise execution.

It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual mounts. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical. Massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.

Group your weapons and task them to different targets or focus fire with everything you have. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all. Weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing enemy sensors from detecting their presence, and ensuring enemy illuminators and fire-control radars are unable to mark targets for missile systems.

When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike. Multiple ships moving in close proximity produce a larger signal, making them more easily spotted by enemy sensors, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality.

Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments - right down to the types of missiles each bay carries.

A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.

Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

Nebulous has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more.

Recommended system requirements

minimum*

OS:
Windows® 10 (64-bit)
Processor:
Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core)
Memory:
6 GB RAM
Graphics:
NVIDIA® GeForce®™ GTX 660 (2 GB) / AMD® Radeon™ RX-460 (4 GB)
DirectX:
Version 11
Storage:
3 GB available space

recommended*

OS:
Windows® 10 (64-bit)
Processor:
Intel® Core™ i5-4590 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
Memory:
8 GB RAM
Graphics:
NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ R9 390X (8 GB)
DirectX:
Version 12
Storage:
3 GB available space

User reviews

Khuto
Not recommended | 31 May 2026
201h played

Fun game, but there is no way i can recommend this to anyone who doesn't already play it. Sadly this game is undergoing what killed mordhau, multiplayer lobbies are so scarce it's essentially the same 30 dudes who play

Helpful: 15
Sia88
Recommended | 02 Jun 2026
22.5h played

The game is really well designed. There is only one issue. The space battles here constantly feels like you are wresting someone inside a closet! There is no room to maneuver is open space! I am trying the campaign and

Helpful: 2
Sminegus
Recommended | 02 Jun 2026
13.6h played

The addition of a campaign has finally gotten me to play this game beyond a couple of tutorials and I've enjoyed the first act of the campaign so far. I think really the only Major thing that can truly cement this game

Helpful: 2
najonemde
Recommended | 02 Jun 2026
12.4h played

I bought the game years ago, went through the tutorial, and said "wow, it's an amazing game" and never started it again until the campaign release a few days ago. I don't care much for multi player and there was just no

Helpful: 2
Dr. Nerf
Recommended | 02 Jun 2026
102h played

With the advent of the campaign, this game went from a fun novelty to an actually regularly enjoyable activity. My friends and I have really enjoyed the Co-op which allows people of a variety of skill levels to play

Helpful: 1
CaptainSpacetime
Recommended | 01 Jun 2026
53.0h played

If you watched the Expanse and wanted to command the MCRN Donnager as you get suddenly blasted out of space by a load of radar contacts dumping missiles-- well, this is the game. Got all kinds of radars, jammers,

Helpful: 1