-86%
About
A new chapter of Melvor Idle unfolds with Into the Abyss! The defeat of Bane has had unforeseen consequences, shaking the very foundations of the world.
Read moreMedia
Game features
Similar offers
Description
Seizing the opportunity to bridge his Abyssal Realm with the overworld, Xon’s goal is clear: to conquer the overworld with all the might of his vast and fearsome armies. You stand at the frontline of this new conflict, tasked with the monumental challenge of stopping Xon before his dark ambitions come to fruition!
This expansion invites you to embark on a treacherous descent ‘Into the Abyss’, encountering new challenges and mechanics not seen in the base game. As you delve deeper, the stakes get higher, and the challenges become increasingly difficult. At every stage you’ll encounter unique environments, a new Combat challenge and a minion of Xon – each more formidable than the last.
Breakdown of new content:
- All expansion content is unlocked after the defeat of Bane in the Base Game.
- Introduction of Abyssal Skill Levels for every base game skill.
- 60 Abyssal Skill Levels-worth of content for every base game skill.
- New content for skills to be discovered in the Abyssal Realm.
- New ‘Damage & Resistance’ mechanic - All Abyssal Monsters deal Abyssal Damage.
- New Combat Skill - Corruption - exclusive to the Abyssal Realm and its content.
- New Non-Combat Skill - Harvesting - Exclusive to the Abyssal Realm and its content.
- Brand new mechanic - Skill Trees - available to all base game Skills in the Abyssal Realm. Acquire Skill Points and unlock passive and permanent bonuses!
- New Combat Challenge - The Abyss.
- 900+ new Items.
- 100+ new Monsters.
- 20+ new Pets.
- 12 new Abyssal Combat Areas.
- 14 new Abyssal Slayer Areas.
- Introduction of Abyssal Strongholds in Combat.
- Skill trees for every Skill.
- 28+ New Abyssal Magic Spells.
- 30 New Abyssal Prayers.
- Woodcutting - 12 new Trees.
- Fishing - 18 new Fish.
- Firemaking - 12 new Logs.
- Cooking - 30 new Recipes, includes a new Food Modifiers mechanic.
- Mining - 15 new Nodes.
- Smithing - 5 new tiers of Gear.
- Thieving - 16 new NPCs.
- Fletching - 5 new tiers of Gear.
- Crafting - 5 new Tiers of Gear, plus new Rings, Amulets and Consumables.
- Runecrafting – New Runes, Combination Runes, and 5 tiers of Gear (With variations)
- Herblore - 20+ new Potions.
- Agility - Brand new and separate Obstacle Course dedicated to Abyssal content, with 12 Obstacle categories and a Pillar.
- Summoning - 24 Summoning Familiars, mostly upgrades from the originals, including new/upgraded synergies for all.
- Astrology - 15 new Constellations.
- Township - New ‘Abyssal Wave’ mechanic, new buildings, biomes, resources and rewards.
- Farming - New allotments, herbs, trees and a brand new ‘Special’ category of plots.
Recommended system requirements
minimum*
- OS *:
- Windows 7 and later are supported, older operating systems are not supported (and do not work)
- Processor:
- An Intel Pentium 4 processor or later that's SSE2 capable
- Memory:
- 512 MB RAM
- Graphics:
- Intel Integrated Graphics
- Network:
- Broadband Internet connection
- Storage:
- 200 MB available space
- Sound Card:
- N/A
recommended*
Not specified
User reviews
Way worse than the base game and past expansion. Way more grind-y, just spent 5 days chopping wood to be able to craft for 24 hours to gain 3 crafting levels. Deleted the game after that. Disappointed since I enjoyed
edit: I have >8,000 hours in original game and other DLCs. The final arc of this expansion requires that you clear a dungeon 15 times to progress to the last stronghold and 20 times for the final spell. This in itself
Not a fan on how this DLC was approached. As others have said, a large chunk of the contest is basically copied over from base game, but now red and longer—while using more inflated numbers. Some things are nice, like
Not sure about this one. Some aspects are good/great, but there are glaring omissions that make the overall package feel... I don't know. Rushed? Lazy? In some ways it's like starting a new save file, but everything is
The UI is becoming too cluttered. I get that the developer's goal is to allow expansions to be independent of each other, but it just isn't working. I have previously 100%'d the rest of Melvor, but I could not get into
Its like they took the entire base game and doubled the time and costs for everything and painted it red After further review they actually multiplied the costs by 50x and quartered the xp gain




