
Kingdoms of Amalur: Re-Reckoning Fate Edition
- Region: Worldwide

About the Game The hit RPG returns! From the minds of the bestselling author R.
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I thought the combat was pretty decent, but the game just feels so bland overall. The story didn't manage to hook me at all, and the world is big but feels empty and soulless. I never felt immersed in the game, and that
This game is way too long, my guy. I didn't even do two of the faction questlines for RP reasons, and man I am glad because this game drags. Very clearly intended to be an MMO and suffers from all the worst designs
What can I say? Played the crap out of the original 14 years ago and IMO it holds up well. Loved the Dead Kel dlc, and building up Gravehall Keep. So fwiw it gets my thumbs up and look for it on sale.
If you're looking for an RPG with that "old school" feel and big open maps, this is the game for you. While the combat is clunky at times, the vast amount of quests and story is worth every penny. I've sunk in 20 hours
Still Mediocre The remaster brings improvements, but it can't overcome the game's core shortcomings. Combat lacks depth, the skill trees and attack combos feel simplistic compared with more recent RPGs. However, the new
I tried, its honestly just super boring. Combat is okay, until you realize what build your doing and you just end up bored to death super quickly. It would be excusable if the world was interesting. I like plenty of