-49%Citadel: Forged with Fire
7.66 $

Parting Shade - Face the grueling platforming challenges of the Abandoned Opus, a new Area which lies at the top of the Weeping Cavity. Tinge of Terror - NG+ Mode added, along with Major modifications to existing Bosses, and an entirely New Boss, Music & Weapons.
Read more![]()

Parting Shade - Face the grueling platforming challenges of the Abandoned Opus, a new Area which lies at the top of the Weeping Cavity.

Tinge of Terror - NG+ Mode added, along with Major modifications to existing Bosses, and an entirely New Boss, Music & Weapons.

Colors of Rot - Explore Childbed, a massive new interconnected Area. As well as 3 New Bosses, New Music, New Abilities, New Weapons Traits and more.

Feedback Patch - New systems added: Armor stats & Respec. Additional Nervepasses & Weapons. Removed Missables, re-balancing and more.
![]()
Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
An unusual material collapses in on itself, the world shudders and contracts, and suddenly you are squeezed into existence.
What awaits you is a world unknown, alien in its own familiarity, and you must survive what terrors you face. Explore your surreal surroundings, absorb the many enemies you encounter, and use their own traits against them as you let yourself become far more than you once were.
GRIME lets you play to your preference, upgrading only those traits you feel most suited to your unique style. You’ll find there is more than one way to break open an enemy as you move through a variety of evocative environments, meet their inhabitants, and discover the source of their madness.
![]()
• Eye-Popping Surrealism - Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world - all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
• Death-Defying Combat - Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
• Living Weapons - Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.
• Unique Skill Progression - Hunt down and absorb challenging monsters to improve your skills and bring true customization to your play style.
• Challenge Menacing Bosses -Defeat creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.
• New Game Plus - Old foes challenge you in new ways. Surpass your limits and upgrade weapons and traits with infinite progression. Find and fight a formidable secret boss.
• Ever-Evolving Expansions - Return to the depths of GRIME with 3 DLC expansions that mutate the world around you. New abilities, bosses, enemies, and undiscovered truths await you in this writhing, growing, desolate deathscape.
Grime is a pretty well made Metroidvania that just didn't do it for me. I did push through and finish my playthrough, and it took about 19 hours. I think my chief complaint is that the game did not feel like it
I did not have fun. I kept trying, game just kept building friction instead of enjoyment. I've played many soulslikes and metroidvanias and love those genres, but did not enjoy this one. I think it is trying too hard to
You once had a cool, unique art style, back when this game launched. Now the box art is a smear of pink and purple like EVERYTHING ELSE. Why did you do this? There is FAR too much of this. Stop it.
I have so much fun in it! I love that fights are fully based on your skills and they are challenging in a fun way! There are secrets, secret bosses, items and more. The art and character designs are beautiful, every
STOP ADDING PLATFORMING SECTIONS WHEN YOU HAVE MADE A GAME WITH QUESTIONABLY MEDIOCRE MOVEMENT MECHANICS. This should apply to your game as well as to so many other titles that, unfortunately, have picked up this
Absolutely adored this game. The world feels meticulously crafted. The story is intriguing. The bosses are challenging and fun. There are a ton of weapons that feel different. Exploring is rewarded. A very challenging