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About
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands.
Read more- Country Compatibility:
- Developer:
- Monolith Productions
- Publisher:
- Vivendi Universal Games
- Engine:
- LithTech Jupiter EX
- Release date:
- 21 May 2010
- Genre:
- Recent Steam reviews:
- Not specified
- All Steam reviews:
- Very Positive (11045)
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Game features
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Description
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
F.E.A.R. Extraction Point
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.
F.E.A.R. Perseus Mandate
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. The multiplayer component for this expansion is no longer available.
Recommended system requirements
minimum*
- Operating System:
- Windows® XP, x64 or 2000 with latest service pack installed
- Processor:
- Pentium® 4 1.7 GHz or equivalent processor
- Memory:
- 512 MB of RAM or more
- Graphics:
- 64 MB GeForce™ 4 Ti or Radeon® 9000 video card; Monitor that can display in 4:3 aspect ratio
- DirectX®:
- 9.0c (August Edition) or higher
- Hard Drive:
- 17 GB free Hard Drive Space for installation; Additional hard drive space for a swap file and saved game files
- Sound:
- 16-bit DirectX® 9.0 compliant sound card with support for EAX™ 2.0
- Multiplayer Requirements:
- Broadband or LAN connection for multiplayer games
recommended*
- Processor:
- Pentium® 4 3.0 GHz or equivalent processor
- Memory:
- 1 GB RAM
- Graphics:
- A 256 MB Radeon® 9800 Pro or GeForce™ 6600 or equivalent supported
- DirectX®:
- DirectX® 9 compliant video card with hardware T&L and pixel shader 2.0 support
- Sound:
- Sound Blaster® X-Fi™ series sound card
User reviews
F.E.A.R. is a pretty visceral experience and an absurdly fun action (with slight Japanese horror) FPS. I expected it to be scarier from the looks of the poster but its 99% action with a few decent jumpscares. The story
Theres a reason this game was so damn legendary back then. Its genuinely in a league of its own omg. You get the best of both worlds out of this game, high octane action; which includes fun gunplay and combat, you can
F.E.A.R. feels like every sequential/linear game (and shooter) you've ever played but better. It manages to be both a good gameplay experience and a competent horror one too, with lore seeded in very tastefully so you
I could nit pick at some of the smaller details. But I won't because this is probably the best shooter I have played in a long while. Right from the very first combat encounter something felt special about this game. It
F.E.A.R. 1 What I liked: ‣ The story premise and unique characters. ‣ The tone of the game. While it’s not really a horror game and is mostly an FPS with jump scares, it still has some genuinely scary moments and
Simply put, one of the top 10 shooters of all time. The atmosphere, level design, gunplay, enemies are top notch here. Twenty years have passed, but Monolith can still take any wannabe FPS developer to school and teach




