-77%Star Control: Origins
4.58 $

“Charge set”, my Alpha Team leader said. Not knowing what lay in wait for us behind the door, I commanded, “Burn it” into the radio.
Read more“Charge set”, my Alpha Team leader said.
Not knowing what lay in wait for us behind the door, I commanded, “Burn it” into the radio.
“Burning”, he replied. Sliding his finger into the pull ring of the ignition system, he pushed the pin in, turned it a quarter turn, and pulled.
The night was no longer silent as the sound of shredding timber filled the night. Windows shattered and pieces of glass fell to the ground. The walls around me shook. Where a door once stood, only smoke remained. Like water bursting forth from a dam, men flowed into the unknown.
--- from “Violence of Action” by Marty Skovlund
The sequel to the hit tactics game Door Kickers, Task Force North brings you the best portrayal of modern Close Quarters Combat and Tactics in a video game.
Control Special Operation Units in daring raids to rescue hostages, neutralize and capture terrorists in the fictional country of Nowheraki, Middle East.

Top-down tactics with Real Time gameplay but pause-at-will allows you to think, rethink, and still bite your nails as the action happens. And there's no turns, hexes or action points to manage.
The game models deadly threats and techs: suicide bombers, IEDs and Rocket-Propelled Grenades - but gives you tools to dominate: Light Machine Guns for suppressive fire, Night Vision Goggles to own the night and wall breaching charges to open new entry points.
Destructible environment lets you progress through the non-linear levels. If something stands in your way, tear it down! Any strategy is viable.
You can even choose the unit to deploy for any mission:
U.S. Army Rangers - firepower, numbers and skilled, coordinated violence.
CIA Special Activities Division - small unit of Covert Operators, able to go undercover but also deliver surgical strikes when needed.
Nowheraki SWAT - grit, improvised tech and gear borrowed from their US advisors.
It's NOT just skins and weapons, but distinct playing style, abilities and unit doctrines.
Should there be more units? Tell us what YOU think!

Play unique, hand crafted Operations or endless, procedural generated Tours of Duty. Each has their own challenges and rewards. For the bravest, mix it with the optional Iron Man Mode: troopers lost during campaign missions are gone forever.
Dead stays dead*, but memories are forever!
*only in Iron Man mode.

Online Co-Op Multiplayer is available, for up to 4 players. Each player brings his own Squad but you must work together to complete your mission. Choose your gear, draw your plans, strategize and combine your tactical prowess! In the end, you win or lose together.

Door Kickers 2 comes with over 90 handcrafted missions, plus Handcrafted and Generated Campaigns, Random Mission Generator and a Full-blown Mission & Level Editor to create your own content.
And you can share it with the world, or enjoy what others have built: The Steam Workshop already hosts over 7000 missions and is now open for Custom Units, Total Conversions and all sorts of wild stuff our modders are famous for.

With full SteamDeck compatibility and custom touch screen controls, you can play Door Kickers 2 anywhere! Enjoy unparalleled strategical freedom both ingame and in real life!
Door Kickers 2 is awesome! Just like DK1 you can get a look at the floor plan of a mission and plan a whole operation with your squad. But when those plans inevitably fall apart or you just want to take things one room
good game but the CIA feel kinda pointless since even with suppressors as soon as you kill an enemy all the enemies just seem to know what happened even if they could not see it and it is not very fun. the other 2
Cant recommend due to bugs with go codes and plans. I can run the exact same plan multiple times and teams wont consistently go on go codes. Will they set the charge like they are supposed to, its a dice roll. Will they
The controls for this game are probably the worst I've experienced in a long time.. 3 different options for right trigger, really? So if you don't click on your unit, the game registers it as you want to draw and there
This game is so good, like i cant even explain it. I have little to no storage for some reason and this game is 2 gigabytes 2 gigabytes it runs smooth and the mods omfg it has one of the best mods aside from ravenfield
Just starting out, you will probably micro-manage your troops to an agonizing degree to make sure they don't catch a stray bullet or ambush. But the more you play, the more confident you will get at setting a whole plan