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About
Lured out of her solitude, Gloom Girl discovers a chamber containing DOOMBLADE: a sentient weapon, trapped and bound for eons. “Doom and Gloom” join forces and begin a quest to regain the blade’s powers and exact vengeance on its captors.
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Description


Lured out of her solitude, Gloom Girl discovers a chamber containing DOOMBLADE: a sentient weapon, trapped and bound for eons. “Doom and Gloom” join forces and begin a quest to regain the blade’s powers and exact vengeance on its captors.

Wielding DOOMBLADE, Gloom Girl can ride through the air to attack enemies. Target monsters to attack them directly, and slay them with DOOMBLADE’s wrath!

The blade hungers for vengeance on the Dread Lords, who bound it in chains and stripped it of its powers. But first, it must regain its strength. Search for demonic shrines, where DOOMBLADE’s powers were hidden and stored by the long dead Gloomfolk, awaiting its return. Then use Doom Drop, Wicked Wind, and the Nightmare Onion to teach your enemies fear.

From the abandoned halls of Gloomhaunt, into the New Wilderwood forest full of untrusting tribesmen, through the Molded Mines with their hedonistic shroom people, and into a technological hellscape known as the Power Sector. Gloom Girl must fight her way through these interconnecting worlds and destroy the monsters within as she hunts down the Dread Lords who imprisoned DOOMBLADE.

Recommended system requirements
minimum*
- OS:
- Windows 10
- Processor:
- Intel Core i5 @ 2.0 GHz
- Memory:
- 8 GB RAM
- Graphics:
- GeForce GTX 1050 or AMD Radeon RX Vega 56 4 GB
- Storage:
- 12 GB available space
- Additional Notes:
- 16:9 resolution
recommended*
- Additional Notes:
- SSD hard drive
User reviews
Using the doomblade to move around or in combat is both extremly unique and very fun. The coolest thing that happened while playing was actually the nature of the fast travel, where you get dragged from one warp point
I'm very torn on this. I've had moments were it was great fun, but also quite a lot of frustration. The fundamental gameplay idea is a lot of fun, having a targeted dash as the most basic action. There's cool stuff
Update: Beat the game, most of this review still stands. The only thing that would have made me significantly dislike my experience is looking for something near the end of the game without map markers, if you return to
This game is an extremely underrated metroidvania with very unique combat. Its a very movement based game because your attack actually sends you at the enemy. I've played through it twice, using some different hidden
Pretty cool and unique aswell. Really liked the gameplay, atleast most of it. Some parts took me a little bit longer to my liking to figure out how to deal damage. Overall for a metroidvania a really nice piece into
DOOMBLADE is a bold and kinetic take on the Metroidvania formula that places momentum, precision, and aggression at the very center of its design. Developed by Muro Studios and published by Iceberg Interactive, the game




