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About
Developed by id Software, the studio that pioneered the first-person shooter genre and modern VR, DOOM® VFR brings the fast-paced, brutal gameplay fans of the series love to virtual reality. Immerse yourself in the UAC facility on Mars and the depths of Hell, as your skills are put to the test through intense combat and challenging puzzle-solving.
Read more- Country Compatibility:
- Languages:
- Developer:
- id Software
- Publisher:
- Bethesda Softworks
- Release date:
- 30 November 2017
- Genre:
- Recent Steam reviews:
- Not specified
- All Steam reviews:
- Mixed (2445)
Media
Game features
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Description
STORY:
Set shortly after the demonic invasion on the UAC’s Martian research facility, you are the last known human survivor – until your death. Under a top-secret UAC operational contingency protocol, your consciousness is transferred to an artificial brain matrix. Your designated purpose: restore operational stability and use any means necessary to stop the onslaught of demons.
KEY FEATURES:
- Experience DOOM combat and its iconic weapons and demons from an entirely new perspective
- Physically interact with the DOOM universe as you seamlessly traverse across the UAC facility and Hell using teleportation and jet-strafe movement
- Explore all-new UAC Martian research facility areas and discover the unique abilities of a cybernetic UAC security operative
Recommended system requirements
minimum*
- OS *:
- Windows 7/8.1/10 (64-bit versions)
- Processor:
- CPU: Intel Core i5-4590 or AMD FX 8350 or better
- Memory:
- 8 GB RAM
- Graphics:
- Nvidia GeForce GTX 1070 / AMD Radeon RX 480 or better
- Storage:
- 17 GB available space
- VR Support:
- SteamVR. Room Scale 2m by 1.5m area required
recommended*
- OS *:
- Windows 7/8.1/10 (64-bit versions)
- Processor:
- CPU: Intel Core i7-6700K or AMD Ryzen 5 1600X
- Memory:
- 16 GB RAM
- Graphics:
- Graphics: Nvidia GeForce GTX 1080 / AMD RX Vega 64
- Storage:
- 17 GB available space
User reviews
It's probably one of the worst AAA VR games i've played. It's not terrible, but just meh... It feels like someone with flat screen game mindset was tasked to do a VR game. VR really adds nothing to gameplay, there's so
IF THEY STILL SELL IT THEY SHOULD STILL SUPPORT IT!! Why is there no warning on the store page about the controller issue? This game was really fun on PSVR when it came out, trying to play it on a brand new Pimax and
They couldn't even be bothered to add smooth turning which would of been a really easy task for them to fix it, apparently you can attempt to add it yourself by opening the console every time you play the game and
A garbage VR implementation of a great game. It's rubbish like this that is slowing the adoption of VR. Movement is clunky and unintuitive in a game where rapid and accurate movement is paramount to good gameplay. Do
Valve do what Bethesdon't. This recently just started working for me on the SteamVR beta branch with PSVR2 and no config edits or convoluted settings changes to get controls working. Must be part of the Controller
Don't bother, the incompetent / lazy / seriously misguided developers did not implement the most basic of VR controls to make the game playable. There are plenty of other similar games that work straight out of the box




