-77%Star Control: Origins
4.58 $

S tep into the role of a sinister Haunted House, where the walls whisper secrets and terror lurks around every corner. As the master of this cursed domain, your goal is to ensnare daring humans, play on their fears, and drain their very essence to expand your dark influence.
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Step into the role of a sinister Haunted House, where the walls whisper secrets and terror lurks around every corner. As the master of this cursed domain, your goal is to ensnare daring humans, play on their fears, and drain their very essence to expand your dark influence.
By day, meticulously design the labyrinthine layout of your mansion, transforming it into a death trap that no human can escape. As night falls, lure unwitting explorers into your home, where you'll use a deck of terrifying cards to summon spirits, shift hallways, and unleash spine-chilling horrors. Build tension and drive your guests toward madness, all while protecting your Heart room—the core of your malevolent power.
Once their sanity crumbles, harvest their essence to strengthen your mansion, increasing your infamy and attracting even more daring foes, from law enforcement to priests. But beware, the Stone Masons are coming, ready to challenge your reign of terror…

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Unlock and collect new cards as you progress. Expand your deck to include tools of terror like bone-chilling screams, phantoms, creaking floors, and shifting walls. Use your cards to scare – or kill – your victims, then extract their essence.
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Strategically design your haunted house by placing rooms that serve to protect your Heart room, where your power is concentrated. Construct a maze filled with traps, scares, and unique twists, all tailored to frighten and confuse your visitors. Utilize special rooms with unique powers to aid in your hauntings.
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As humans navigate your mansion, increase the tension by playing haunt cards directly on them and within different rooms. Slowly drive them to insanity. Once their fear reaches critical levels, use the right haunts to push them to the brink of madness. Will you let them escape?
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Once you've driven the explorers mad with fear, extract their essence to grow your mansion. Use it to unlock new rooms, expand your haunting powers, and attract more dangerous—and rewarding—targets. Grow your haunted domain into a nightmare that consumes all who enter.
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Very nice way to do a card rouge tower defence? idk. its good fun got a little addicted, each run is fun, every new puzzle to try to win is great. totem runs are great to make the game challenging. would like some new
This is a tricky one, as when it works the game itself is a lot of fun. The theme is right up my street and the card mechanics are well communicated and work well together. However nothing is more frustrating than
Nightmare mode is absolutely the best part of this unique and enjoyable (if a bit janky) game, yet at the time of writing completing all 13 rounds is a 1.1% achievement. Do it, I double-dog dare you.
This deckbuilder has a lot of soul! The human navigation really bothered me when I first started cause they just *know* where your heart is (even without well informed). But after the most recent update it's still just
This is not a bad game, but no one in their right mind would recommend it over other deckbuilders unless you have truly exhausted your supply of games. Positive: It's a fun idea (you are a haunted house!) and I really
I'm having a blast being a haunted house that murders and drives people insane! Lol Seriously though, this is a cozy but creepy little game that requires some strategy to plan ahead, while you're still at the mercy of