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About
Crusader Kings II: Horse Lords is the ninth expansion for the best-selling strategy RPG Crusader Kings II, and offers expanded gameplay based around the dynamic and vibrant nomadic cultures of the Eurasian steppes. Introducing new systems and game mechanics such as a new government form as well as the possibility of having tributary states, this expansion will also provide you with the opportunity to saddle up and build your empire from horseback.
Read more- Country Compatibility:
- Languages:
- Developer:
- Paradox Development Studio
- Publisher:
- Paradox Interactive
- Engine:
- Clausewitz Engine
- Release date:
- 14 July 2015
- Genre:
- Recent Steam reviews:
- Not specified
- All Steam reviews:
- Mostly Positive (165)
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Game features
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Description
Introducing new systems and game mechanics such as a new government form as well as the possibility of having tributary states, this expansion will also provide you with the opportunity to saddle up and build your empire from horseback.
Expanding and controlling trade on the ancient Silk Road in order to finance your conquests is an option - but beware - others will also try to gain control of these lucrative routes, and enemy raiders may try to destroy your trade posts if you don’t guard them well.
Can you build a Pax Mongolica and dominate Eurasia, connecting East and West under your rule and creating a new era of prosperity? Or will you be the terrible sword that swats down what others have built, crushing all in your path?
The time has come to take the reins of history and become the Great Khan!
Main features:
- New Central Asian cultures: Tarim Basin and large parts of Mongolia added to map.
- Nomadic government available for steppe cultures. These function in a radically different way from sedentary societies - you manage populations instead of holdings, and armies are raised based on population size. Also, the ruler’s power must be balanced against the interests of the various Clans within the realm (Clans are not normal vassals, but rather distinct families and factions within the nomad group).
- Over a hundred new events add extra color and flair to the Steppes and Central Asia.
- Non-nomadic rulers will have special options for combating nomads, such as constructing forts in wild enemy lands.
- The Silk Road, with corresponding dynamic trade mechanics and conflicts.
- New nomad mercenaries. Send your unruly sons or brothers away as soldiers of fortune.
- Landless raiding adventurers may appear and harass a region for a time or try to conquer land and settle.
- New diplomacy option: Tributary States.
Recommended system requirements
minimum*
- OS *:
- XP/Vista/Windows 7
- Processor:
- Intel® Pentium® IV 2.4 GHz or AMD 3500+
- Memory:
- 4 GB RAM
- Hard Disk Space:
- 2 GB
- Video Card:
- NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required.
- DirectX®:
- 9.0c
- Sound:
- Direct X-compatible sound card
- Additional:
- 3-button mouse and keyboard
recommended*
Not specified
User reviews
Mongolian Death Stacks Horse Lords allows you to play as characters that have the "nomad" government. These were added when they decided to expand the map a bit further east, which is confusing because you'd expect them
Don't bother with this one, 99% of the gameplay will be you selecting a conquered county, pillage every holding within it and then grant those lands to other clans. FFS if you could at least hand the whole dutchy to a
I disable it unless I am playing a nomad or my region benefits from the silk road because it completely breaks the game. The tributary state CB is used mercilessly by the AI, creating things like the Byzantines being a
I am Baselius Ioannes of the Byzantine empire, Spanning from The tip of Yemen as far north as lithunia, From Croatia to Persia. I have conquered the Russians, Turks, Egyptians, Georgians Hungarians, Lithuanians. And
conquered konstantiniyye in around 100 years as a turkish nomad above the aral, then burned literally every single holding to the ground, even the hagia sophia nobody's business but the turks
This dlc is just excellent, one of the best content for central asian nomads (Turks&Mongols...), they are reperesented incredibly well. The clan system, horde units, even the clan disputes and inheritance seperations




