
Capes - Supporter Pack
- Region: Worldwide

About the Game Twenty years ago, the supervillains won. Since then, they’ve created a dystopian city where developing super powers is a crime.
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The reason people call this a puzzle game instead of a strategy game and the reason I do not recommend it: Skill points are rewarded to level up your units based off of completion of mostly optional objectives i.e Do
Combat mechanics are exactly what you might hope for in an X-Com/super hero hybrid. The fights are fun and creative. Unfortunately, the reward system is based on ambiguous requirements (don't take damage from a gun,
I don't dislike Capes, but I want to like it more than I do... Pros: - The 2D art is really dynamic and fun - Mindfire's costume is very cool - Solid voice acting - Solid enough writing. I won't say it never falls into
Capes is the rare superhero game that actually understands tactics, which already puts it ahead of half the genre. The turn-based combat is properly smart. This isn’t a “click ability, win fight” situation—you need to
As soon as I realized Capes requires you to play each mission in a very specific way or you'll fail to complete the bonus objectives, I decided the game isn't for me. The unfortunate thing about that is you need to
Hard to believe the people who made Capes are the same who, long ago, made the top-notch Freedom Force. I'm not thumbing down because custom creation is absent. Nor is it because the charm is gone, along with flight and