-75%Age of Wonders: Planetfall
7.51 $

Step into the chitinous claws of the Swarmers in *Attack of the Earthlings*, a darkly humorous, turn-based tactics game that flips the script on alien invasion tropes. This time, you're not the human hero—you're the terrifying native lifeform defending Planet X13 from a grotesquely greedy human mining operation.
Read moreStep into the chitinous claws of the Swarmers in *Attack of the Earthlings*, a darkly humorous, turn-based tactics game that flips the script on alien invasion tropes. This time, you're not the human hero—you're the terrifying native lifeform defending Planet X13 from a grotesquely greedy human mining operation.
Galactoil, the galaxy’s most shamelessly profit-driven energy conglomerate, has descended upon X13 with drills blazing, utterly oblivious to the local ecosystem—or ethics. Their mission? Extract every last drop of energy, no matter the cost. But they’ve reckoned without the planet’s rightful (and ravenous) owners: your swarm.
As the commander of the insectoid Swarmers, your strategy is beautifully brutal: ambush, consume, evolve. Lure unsuspecting human workers into deadly traps, burst from vents and floor hatches in perfectly timed attacks, and swarm enemies in coordinated strikes. Every fallen earthling isn’t just a victory—it’s raw material. Their corpses become biomass, fueling the creation of upgraded alien units with deadly new abilities.
Stealth and precision are key. Move through shadows and vents to stay undetected, strike with surgical horror, and dismantle Galactoil’s operation from within. Build your brood, fortify your hive, and don’t forget to crash that birthday party—duty calls, even for alien predators.
The more humans you eliminate, the stronger your swarm grows. Flesh is the foundation of your insurgency—consume it, mutate it, weaponize it. Turn Galactoil’s greatest resource against them: their own disposable workforce.
Adding to the chaos is SungWon Cho A.K.A ProZD (A Hat in Time, Paradigm), whose pitch-perfect performance brings life to Regional Manager Dennis Dickinham—the hilariously incompetent, outrageously overpaid face of Galactoil’s X13 operation. A perpetually cheerful bureaucrat who prioritizes golf outings and luxury amenities over safety (or survival), Dickinham’s blissful ignorance is as dangerous as any weapon. Just remember: under no circumstances should you say “bad idea” around him.
The game’s intense atmosphere is elevated by an original score from acclaimed composer Mikolai Stroinski (The Witcher 3: Wild Hunt, Blood & Wine, The Vanishing of Ethan Carter), weaving tension and absurdity into every note.
I was enjoying this game, in spite of its kind of low budget, jank feel, until I got to the third level, which required having just one, helpless unit sneak around without getting caught. It was awful. Just annoying and
Charming and funny. Don't pay over £/$10 (ideally 5), as it's just a REALLY simple turn-based strategy game with some funny humour in it. I laughed quite a few times. It's not deep enough to play over and over again,
This is a relatively short Xcom-style game played from the perspective of an insect-like alien species. The writing is funny, though often predictable, and the missions are just different enough to sustain the fun
It's not that bad, but far from good. Could be better. I see the point of not having a map and having fo-goof-war, but why is there no list of units? Was fun at first, but then got bored and deleted the game. Seems like
Short but Enjoyable Stealth-Tactics Game The game is more of a puzzle game than a tactical game, because of turn limitations (related to bonus score and achievements) that often force you to finish missions in a certain
the story is good. the jokes are funny. the swarmers look cool. music is perfect for this type of art style. down sides are since it's a turn based game, there are moments where it feels like it's slugging along waiting