-77%Star Control: Origins
4.58 $

Adios is a narrative-driven first-person experience centered around holding firm to an agonizing choice. You play as a pig farmer living in [link deleted]'s the middle of October — mornings are sharp and cold — and you've reached your breaking point.
Read moreAdios is a narrative-driven first-person experience centered around holding firm to an agonizing choice.
You play as a pig farmer living in Kansas. It's the middle of October — mornings are sharp and cold — and you've reached your breaking point. For too long, you've allowed the mob to use your land and your animals to make bodies disappear. Today, that ends. When your longtime friend, a hitman, shows up with his assistant hauling yet another corpse, you finally find the resolve to tell him you're out.
But your friend isn't ready to let you walk away. He understands better than anyone that leaving this life isn't something people simply do, and he's determined to change your mind before it's too late. The two of you spend the entire day together — working through chores, wandering the weathered corners of an authentically rendered American Midwest farm — all while the man who may have to end your life tries desperately to talk you out of your decision.
Every choice you make in conversation shapes what comes next. Your words carry real weight.
Adios means goodbye.
Not specified
A very boring work. I honestly don’t understand why it has such high ratings…The voice acting is quite good, but I still think it would have been better to remove the walking-simulator elements altogether and make it a
Sometimes you just want a good quiet tragedy to sit with, and this is it. The choices can enhance the flavor of the tragedy, but cannot deter it. I'm still thinking about the scene with the chestnut tree. It's not very
Some of the best writing and voice acting I've ever experienced in a game. It lands no matter who you are - but if you have family from a small town out in the boonies, it hits especially hard. No tricks, no fakeouts,
More of an interactive story than a traditional game, but the writing and voice acting do a great job carrying the emotional weight. The conversations feel grounded and uncomfortable in a very intentional way, making
Good story, but I felt it would've been better as a VN. The minigames you have during the talks aren't quite long or engaging enough to cover the dialogue, so I got pretty fidgety toward the tail-end of the scenes. I
Not as good as I hoped. I am also sick of all of this "I saw terrible things in the war, I am the victim" ♥♥♥♥. Maybe it's just best for all involved that all US invaders return in boxes from wherever they go.