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About
Prepare yourself for a tough yet visually striking minimalist platforming experience with 140. Featuring bold abstract visuals, this game demands a sharp sense of rhythm as you navigate through obstacles that pulse and react to an intense, emotionally charged electronic soundtrack blending energy with melancholy.
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Description
140 was crafted independently by Jeppe Carlsen, who previously served as lead gameplay designer at the renowned studio Playdead.
Awards

Recommended system requirements
minimum*
- OS *:
- Windows XP
- Processor:
- 1.5 Ghz
- Memory:
- 1 GB RAM
- DirectX:
- Version 9.0c
- Storage:
- 100 MB available space
recommended*
Not specified
User reviews
140 hits like a minimalist nightmare trip — streamlined platforming synced right to the beat, demanding perfect timing and rhythm if you wanna survive. The world is sharp, the soundtrack hypnotic, and every jump feels
This is a rhythm-based platformer with a dash of puzzle elements thrown in (mostly just in figuring out the timing of things and how it may be trying to psych you out). The gameplay and visuals are simple but
I couldn't get audio to work with this game, I tried everything but the audio just wouldn't work. Playing a rhythm game without audio takes away half the fun, but the game is still very enjoyable, assuming audio is
Really solid game but frustrated me greatly for the post-endgame levels. Definitely a skill issue on my end but the lack of checkpoints in the post-endgame and the sometimes wonky hit reg (i could sometimes stand on
This is a fun game where you need to feel the rhythm (or multiple) to successfully navigate through the world. The moment it's no longer about having fun and instead about chasing a goal (kill the boss! get the
Game goes boom boom. You jump. You miss. You die. Music slaps. Game doesn’t care. Brain off, reflexes cry. Still playing. No idea why. Recommended. (send help, still vibing)




